Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-25 | SCI: Fix compilation | Filippos Karapetis | |
2018-08-25 | SCI: Fix compilation when SCI32 is disabled | Filippos Karapetis | |
2018-08-25 | SCI32: Fix the walk region in Cazanoux's house in GK1 | Filippos Karapetis | |
Fixes bug #9770 | |||
2018-08-25 | SCI32: Add a workaround for Shivers | Filippos Karapetis | |
2018-08-25 | SCI: Add a default case to the switch in toDebugString() | Filippos Karapetis | |
Silences a false positive in MSVC | |||
2018-08-25 | SCI32: Remove reg32_t and use reg_t in all cases | Filippos Karapetis | |
reg32_t was a transitive solution, before reg_t's were adapted to use 32-bit addresses internally, and before support for SCI3 was added. It was introduced as another way to handle large script offsets in SCI3, and was only used for the program counter (PC). It's no longer needed, as we now support SCI3 script offsets using reg_t's, so we can use make_reg32 in all cases where we need to access offsets over 64KB | |||
2018-08-25 | SCI32: Adapt the pathfinding debug code to work woth SCI32 games | Filippos Karapetis | |
2018-08-23 | IOS: Fix Arrow Key Capture in TextInputHandler. | Michael Zinn | |
This should fix these working from external keyboards i.e. IPad Pro and other sources as well. This is presumably what the original author intended. | |||
2018-08-24 | I18N: Update translation (French) | Purple T | |
Currently translated at 100.0% (989 of 989 strings) | |||
2018-08-23 | BUILD: Fix build failure | Dan Church | |
Only happens when --enable-plugins is turned on. | |||
2018-08-23 | WINTERMUTE: Check keyboard state array index | lolbot-iichan | |
vKeyToKeyCode() method was unsafe if vkey >= KEYSTATES_ARRAY_SIZE was provided, fixed | |||
2018-08-23 | WINTERMUTE: Support more key codes for mapping | lolbot-iichan | |
some keypresses were producing warnings because key codes were not listed in mappings, added more key codes | |||
2018-08-23 | WINTERMUTE: Fix printable flag for keyboard state | lolbot-iichan | |
_currentPrintable was set depending on _currentCharCode, which is 112 for both F1 and 'p' keys, fixed after detailed research on which keys should be considered printable | |||
2018-08-22 | Fix link | Hubert Maier | |
Fix the Compiling AmigaOS4 link | |||
2018-08-23 | SCI32: Fix attacking necrotaurs with the sword in QFG4 | Filippos Karapetis | |
Fixes bug #10419 | |||
2018-08-23 | SCI32: Add workarounds for OOB reads for parameters | Filippos Karapetis | |
These are mostly used to silence known cases, for now. Some workarounds of this type have already been addded | |||
2018-08-21 | TSAGE: Don't allow saving in Ringworld copy protection dialog | Paul Gilbert | |
2018-08-22 | I18N: Update translations templates | Thierry Crozat | |
2018-08-22 | GUI: Add editable path in file browser dialog | Chatziargyriou Eleftheria | |
2018-08-21 | SCI32: Extend a script workaround to all screens in QFG4 | Filippos Karapetis | |
Fixes bug #10420 | |||
2018-08-21 | SCI32: Extend a pathfinding workaround to all screens in QFG4 | Filippos Karapetis | |
Fixes entry into the Gypsy camp - bug #10418 | |||
2018-08-20 | TSAGE: Fix ejecting disc from left cycle's drive in Ringworld 1 | Paul Gilbert | |
2018-08-21 | SCI32: Ignore invalid kernel call when toggling the music in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI32: Fix fade-in for some screens in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI32: Add handling for config settings used in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI32: Add stub for kWinDLL - used in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI: Enable detection entry for Hoyle 3 Amiga | Filippos Karapetis | |
The game works correctly now | |||
2018-08-21 | SCI: Add support for text loading in Hoyle 3 Amiga | Filippos Karapetis | |
2018-08-21 | SCI: Add workaround for buggy script in Hoyle 3 Amiga | Filippos Karapetis | |
2018-08-21 | SCI32: Add several workarounds for uninitialized reads in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI: Update comment | Filippos Karapetis | |
2018-08-20 | BUILD: Remove .dwo files on clean | Torbjörn Andersson | |
2018-08-20 | AUDIO: Fix Compilation with Fluidsynth v1.1.6 or earlier. | D G Turner | |
The function signature for these functions was changed from (char *) to (const char *) in the v1.1.7 release, so compiling against Fluidsynth v1.1.6 or earlier requires the copying of the strings to prevent compilation errors such as "error: invalid conversion from 'const char*' to 'char*'". Normally, we would break compatibility with older versions as platforms should be using the latest Fluidsynth v1.X release of v1.1.11. However, since this is trivial to fix and prevents breakage for legacy platforms, am restoring the string duplication with scumm_strdup(). Apart from this, we should look at the Fluidsynth v2.X releases currently in RC testing as the API is now changed for this. | |||
2018-08-19 | PS2: Replace usage of strdup with scumm_strdup | Cameron Cawley | |
2018-08-18 | STARTREK: Simplify sine table usage | David Fioramonti | |
The if checks that StarTrekEngine::sin is doing to evaluate the correct index for the sine table lookup are already done in Common::SineTable::at(). | |||
2018-08-18 | STARTREK: Update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-18 | COMMON: FFT update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-18 | BLADERUNNER: Update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-18 | COMMON: allow cos/sin number of points to be more flexible | David Fioramonti | |
Previously, the cos/sin table had to be a power of 2, but there are many use cases where the number of points is not necessarily a power of 2 so this change the constructor so it now takes in the number of points rather than the number of points as the exponent of a power of 2. The restriction is that the size must be divisible by 4. | |||
2018-08-18 | COMMON: Make strdup a forbidden symbol | Cameron Cawley | |
2018-08-18 | COMMON: Move new_strdup to common/str.cpp | Cameron Cawley | |
2018-08-18 | IOS: Replace strdup with Common::String | Colin Snover | |
2018-08-18 | PARALLACTION: Replace use of strdup with Common::String & malloc | Colin Snover | |
2018-08-18 | LURE: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | AGI: Replace use of strdup with Common::String | Colin Snover | |
It was also necessary to make sure that the Common::String objects were initialised correctly by switching to use a C++ container for engine objects instead of calloc, since they were no longer C-compatible PODs. | |||
2018-08-18 | GOB: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | SWORD2: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | SCUMM: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | GRAPHICS: Fix incorrect maximum length passed to strlcpy | Colin Snover | |
2018-08-18 | GRAPHICS: Remove use of nonstandard strdup API & fix mismatched malloc/delete | Colin Snover | |