Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-01 | MADS: Implement scene 407 | Strangerke | |
2014-05-01 | MADS: Add scene 406 | Strangerke | |
2014-05-01 | MADS: Fix actions being triggered at the end of animation sequences | Paul Gilbert | |
2014-05-01 | MADS: Default game to impossible difficulty by default | Paul Gilbert | |
2014-05-01 | MADS: Implement scene 405 | Strangerke | |
2014-04-30 | MADS: Further fix for using items on objects | Paul Gilbert | |
2014-04-30 | MADS: Fixes for using items on other items | Paul Gilbert | |
2014-04-30 | MADS: Implement scene 402 | Strangerke | |
2014-04-30 | MADS: Check for sane object IDs when checking for inventory objects | Filippos Karapetis | |
This avoids crashes in cases where the default excuse is shown, for objects that can't be operated | |||
2014-04-30 | MADS: Fix a bug in scene 102 | Filippos Karapetis | |
2014-04-30 | MADS: Fix a crash when trying to pick up objects that can't be picked | Filippos Karapetis | |
2014-04-29 | MADS: Fix for on-screen text no longer being removed | Paul Gilbert | |
2014-04-29 | MADS: Fix for highlighting and using dynamic hotspots | Paul Gilbert | |
2014-04-29 | MADS: Add an isCursorVisible() method | Filippos Karapetis | |
This will probably be used by the menu class, but it's nice to have nonetheless | |||
2014-04-29 | MADS: Implement scene 401 | Strangerke | |
2014-04-28 | MADS: Further workarounds for player data being accessed during cutscenes | Paul Gilbert | |
2014-04-28 | MADS: Removed redundant method definitions from scene classes | Paul Gilbert | |
2014-04-28 | MADS: Hook up scene 321 to scene factory | Paul Gilbert | |
2014-04-28 | MADS: Fix class hierarchy for scene group 3 | Paul Gilbert | |
2014-04-28 | MADS: Fix original engine bug with highlighted hotspots between scenes | Paul Gilbert | |
2014-04-29 | MADS: Add stubs for all of the missing Rex Nebular scenes | Filippos Karapetis | |
2014-04-29 | MADS: Add scene4xx common functions | Strangerke | |
2014-04-28 | MADS: Refactor a bit scene 389, implement scene 399 | Strangerke | |
2014-04-28 | MADS: Implement scene 391 | Strangerke | |
2014-04-28 | MADS: Implement scene 390 | Strangerke | |
2014-04-28 | MADS: Implement scene 389 | Strangerke | |
2014-04-28 | MADS: Implement scene 388 | Strangerke | |
2014-04-28 | MADS: Implement scene 387 | Strangerke | |
2014-04-28 | MADS: Fix a couple of warnings | Strangerke | |
2014-04-28 | MADS: Implement case 361 | Strangerke | |
2014-04-28 | MADS: Bugfixes for Nebular scene 102 | Filippos Karapetis | |
This fixes the binoculars, the refrigerator and partly fixes the ladder/hatchway | |||
2014-04-28 | MADS: Implement scene 366 | Filippos Karapetis | |
2014-04-27 | MADS: Implement the audio player | Filippos Karapetis | |
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command | |||
2014-04-27 | MADS: Remove the unused GType_Riddle game ID (it's an M4 game) | Filippos Karapetis | |
2014-04-27 | MADS: Disable the hotspot description code for V2 games | Filippos Karapetis | |
This doesn't quite work yet, and it causes crashes, thus it has been disabled for now for these games | |||
2014-04-27 | MADS: Add a HACK to reuse the Nebular dialog class for now for V2 games | Filippos Karapetis | |
There aren't any dialogs shown yet for these games, we just reuse the implemented class to avoid crashes when it's initialized | |||
2014-04-27 | MADS: Hook up the new skeleton scene logic for Phantom and Dragonsphere | Filippos Karapetis | |
Also, add a HACK to stub out the sprite refresh code for these games, as sprites aren't loaded yet | |||
2014-04-27 | MADS: Handle the missing sections in Phantom and Dragonsphere | Filippos Karapetis | |
2014-04-27 | MADS: Add initial support for V2 backgrounds and hotspots | Filippos Karapetis | |
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet | |||
2014-04-27 | MADS: Add skeleton classes for Phantom and Dragonsphere | Filippos Karapetis | |
2014-04-27 | MADS: Set Rex to start from scene 101, like the original | Filippos Karapetis | |
There's a temporary hack to skip showing Rex's standing up animation cause it takes ages to finish | |||
2014-04-27 | MADS: Add detection entries for Dragonsphere and Phantom | Filippos Karapetis | |
Also, disable the unsupported compressed Rex version for now | |||
2014-04-27 | MADS: Show the current scene when using "scene" without params | Filippos Karapetis | |
2014-04-27 | MADS: Implement scene 360 | Strangerke | |
2014-04-27 | MADS: Implement scene 359 | Strangerke | |
2014-04-27 | MADS: Implement scene 358 | Strangerke | |
2014-04-27 | MADS: Implement scene 357 | Strangerke | |
2014-04-26 | MADS: Beginnings of full screen dialogs | Paul Gilbert | |
2014-04-27 | MADS: Implement scene 354 | Strangerke | |
2014-04-27 | MADS: Implement scene 353 | Strangerke | |