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2002-11-03Indy3 only uses the low 4 bits of a variableJames Brown
svn-id: r5393
2002-11-03no need to remove the debian/ dir anymoreTore Anderson
svn-id: r5392
2002-11-03Fixed typo in description, drop build-deps on curses and readlineTore Anderson
svn-id: r5391
2002-11-03hack around what seems to be an empty exit script in indy3 (besides the size ↵Jonathan Gray
and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script? svn-id: r5390
2002-11-03cleaner way to fix entry/exit dumpingJonathan Gray
svn-id: r5389
2002-11-03fix dumping of exit/entry scripts for older gamesJonathan Gray
svn-id: r5388
2002-11-03Fix "I can't reach that" in Indy3James Brown
svn-id: r5387
2002-11-02add the ability to view/set debugging level to the debuggerJonathan Gray
svn-id: r5386
2002-11-02Fix key repeat in the GUI.Lionel Ulmer
svn-id: r5385
2002-11-02Hack for Full Throttle - aquadran, are you sure these ranges are right?James Brown
svn-id: r5384
2002-11-02Make X11 driver work with overlays and all the stuff. Rework by theLionel Ulmer
same occasion the mouse code. RFH: if anyone has a DOTT save game just before the car cleaning in the past, I would like to have it to test the (untested) code to move the screen. svn-id: r5383
2002-11-02Fix some really stupid code someone added - this basically fixes the FT ↵James Brown
derby, except for keyboard control svn-id: r5382
2002-11-02*cough*... never mind me...James Brown
svn-id: r5381
2002-11-02Make stack problems a little more verboseJames Brown
svn-id: r5380
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
svn-id: r5379
2002-11-02remove the debian/ dir before symlinking the dists/debian/ dir there,Tore Anderson
to make the deb target in the makefile work svn-id: r5378
2002-11-02Added simon sound bugfix, patch #632518Travis Howell
Added fix for simon sound-related crash, patch #632517 svn-id: r5377
2002-11-02Cleaner CGX open/closeRuediger Hanke
svn-id: r5376
2002-11-02oopsOliver Kiehl
svn-id: r5375
2002-11-02Ludde's fix for simon2 movement problemOliver Kiehl
svn-id: r5374
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
svn-id: r5373
2002-11-02Revert back to revision 1.26.James Brown
Fingolfin, this breaks compilation on linux gcc 2.9x.. debian at least. svn-id: r5372
2002-11-02Add some opcodes for Full ThrottleJames Brown
svn-id: r5371
2002-11-01Small fixes to satisfy GCC with the new MOS includesRuediger Hanke
svn-id: r5370
2002-11-01improved gcc build rule to avoid problems when files are removed from the ↵Max Horn
repository, and to make it less likely that aborting a build leaves bad .d2 files around (thanks Willem!) svn-id: r5369
2002-11-01initial revisionTore Anderson
svn-id: r5368
2002-11-01Added a deb target in the Makefile.Tore Anderson
Removed the debian/ dir, or so I hope. svn-id: r5367
2002-11-01Put in some Full Throttle insane workarounds - i need to figure out how to ↵James Brown
tell the script to give me the booster and ramp tho :) svn-id: r5366
2002-10-31Add olki to creditsJames Brown
svn-id: r5365
2002-10-31Revert earlier change since it causes more movements problems.Travis Howell
Add a fixme comment instead. svn-id: r5364
2002-10-31Fix voice in simon 1/2 dos talkie again.Travis Howell
Disable code causing movement problems in simon 2 games svn-id: r5363
2002-10-31Fix "Need more memory" warning for The DigJames Brown
svn-id: r5362
2002-10-31hopeyfully this fixes simon2dosMax Horn
svn-id: r5361
2002-10-31some more cleanupMax Horn
svn-id: r5360
2002-10-31Revenge of dohNicolas Bacca
svn-id: r5359
2002-10-31dohNicolas Bacca
svn-id: r5358
2002-10-31Real HPC support (work in progress)Nicolas Bacca
svn-id: r5357
2002-10-31fix the fixme.. changing one of the pcm_seek calls back to time_seek was ↵Jonathan Gray
what I meant to do... svn-id: r5356
2002-10-31force non integer math to make loom work properly with vorbis againJonathan Gray
svn-id: r5355
2002-10-30don't open files all the time just to detect whether we use VOC/WAV/MP3 ↵Max Horn
music: we have a concept of so called 'variables' which can be used to store data, make use of this cool technique <g>; load effects even if voice file is missing; cleanup svn-id: r5354
2002-10-30disabled reverb effect in QuickTime / CoreAudio drivers until we figure out ↵Max Horn
why they bog down the system so much; added experimental streaming mode to CoreAudio driver, which is not tested at all due to bugs in the Simon code (which right now prevent me from playing any music in Simon type games) svn-id: r5353
2002-10-30Add simon 2 dos non-talkie fix from luddeTravis Howell
svn-id: r5352
2002-10-30Add more OpenGL GFX modes, patch #630753Travis Howell
svn-id: r5351
2002-10-30another oopsTravis Howell
svn-id: r5350
2002-10-29OoopsTravis Howell
svn-id: r5349
2002-10-29Add OpenGL GFX mode switch, patch #630448Travis Howell
svn-id: r5348
2002-10-29Add support for compressed files for some simon games, rest of patch #629555Travis Howell
svn-id: r5347
2002-10-28fixed shadow warningMax Horn
svn-id: r5346
2002-10-28Overlay fix and optimisationRuediger Hanke
svn-id: r5345
2002-10-28Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.James Brown
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to 'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else' condition. svn-id: r5344