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2004-12-05added support for an international BS1 cutscene pack (which we didn't ↵Robert Göffringmann
release yet) svn-id: r15983
2004-12-04getFeatureState should only be allowed when we are *not* in a GFX ↵Max Horn
transaction (and not vice versa) svn-id: r15982
2004-12-04clear scroll offsets... not sure if this is actually necessary, but it ↵Robert Göffringmann
*could* be related to bug #1077394 svn-id: r15981
2004-12-03don't assert if no mouse buffer hasn't been setupGregory Montoir
svn-id: r15980
2004-12-03Minor cleanup, one more time.Gregory Montoir
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
2004-12-03Oops, I forgot to make this change before making the last commit.Torbjörn Andersson
svn-id: r15978
2004-12-03This is mostly done, except for bugfixing.Torbjörn Andersson
svn-id: r15977
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976
2004-12-03Stop sounds at the beginning of a scene. Two reasons: we already stopTorbjörn Andersson
voices at the same time, and I didn't want the looping background sound in the IHNM intro to keep playing if escaping during the "hate speech". svn-id: r15975
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974
2004-12-03ParanoiaMax Horn
svn-id: r15973
2004-12-02Synched with upstream (Munt 0.1.1).Jerome Fisher
Memory timbres are now loaded into the correct location again, and reaching the end of a PCM sample has been improved. The latter change is probably the only one relevant to ScummVM, and even that is unlikely to be audible. svn-id: r15972
2004-12-02simplified palette handlingGregory Montoir
svn-id: r15971
2004-12-02enabled autosaveGregory Montoir
svn-id: r15970
2004-12-02Fix kyra compileTravis Howell
svn-id: r15969
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-12-01renamed a few things to match our coding guidelinesGregory Montoir
simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method made saveScreenshot() returning false on fail svn-id: r15967
2004-12-01I've been meaning to look at getting rid of the SAGA console in favour ofTorbjörn Andersson
the standard ScummVM one. svn-id: r15966
2004-11-30'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)Gregory Montoir
svn-id: r15965
2004-11-30enabled savegame loading on startupGregory Montoir
svn-id: r15964
2004-11-29Allow the file browser to get back to the "pseudo root" under Windows. ThisTorbjörn Andersson
fixes bug #1074919. svn-id: r15963
2004-11-29- Fixed uninitialised reverb level. This bug took embarrassingly long to find...Jerome Fisher
svn-id: r15962
2004-11-29- Now actually read and write the 4 bytes of tuning frequency info in the ↵Jerome Fisher
header. svn-id: r15961
2004-11-29Fix music volumeEugene Sandulenko
svn-id: r15960
2004-11-29Fix music volumeEugene Sandulenko
svn-id: r15959
2004-11-29Go on safe side by getting music volume from config managerEugene Sandulenko
svn-id: r15958
2004-11-29Fix music volume.Eugene Sandulenko
svn-id: r15957
2004-11-28Fingolfin, I see what you mean about the volume control mess :)Jerome Fisher
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956
2004-11-28cleanupMax Horn
svn-id: r15955
2004-11-28Last one... No more MT-32 pass-through.Jerome Fisher
svn-id: r15954
2004-11-28No longer sets pass-through for MT-32 emulator.Jerome Fisher
svn-id: r15953
2004-11-28Who started this trend? :)Jerome Fisher
MT-32 emulator should be handled just like all other drivers, except that it should always be considered native MT-32. svn-id: r15952
2004-11-28- MIDI messages are now pre-processed and go through normal channel ↵Jerome Fisher
allocation, rather than being passed through directly. svn-id: r15951
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
svn-id: r15950
2004-11-28Fix range checkMax Horn
svn-id: r15949
2004-11-28- Now sets the palette earlier, and only once.Jerome Fisher
svn-id: r15948
2004-11-28- Now sets itself as a "permanent" mixer channel.Jerome Fisher
svn-id: r15947
2004-11-28Added a "permanent" field to Channels, which simply prevents them from being ↵Jerome Fisher
deleted during stopAll(). I hope this doesn't step on anyone's toes; it was quite urgent, since loading a saved game stopped MT-32 emulation audio forever. svn-id: r15946
2004-11-28Initialize palette for the progress barEugene Sandulenko
svn-id: r15945
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-28- Cleanup.Jerome Fisher
- Signedness fix. - Changed partial age to 32-bit... They don't exactly run until the heat-death of the universe. svn-id: r15943
2004-11-28Using a slightly hacked DOSbox I believe I have verified that the firstTorbjörn Andersson
music track and the looping background noise over the "hate" speech are correct. I was already pretty sure of the music, but the sound was just a lucky guess. The script LUT, which is what I really wanted to find, remains elusive, though. I couldn't see it reading any part of the resource file that looked anything like the script LUT in ITE. svn-id: r15942
2004-11-28Added debug message similar to the one for the scene LUT.Torbjörn Andersson
svn-id: r15941
2004-11-28Assume for now that the premixer is always used for music playback (as ↵Max Horn
opposed to being used for SFX); this affects the volume (see bug #1049375) svn-id: r15940
2004-11-28Fixed various warningsMax Horn
svn-id: r15939
2004-11-28fixed an unsigned comparision warning (does this code really do what you ↵Max Horn
intended it to do?) svn-id: r15938
2004-11-28const correctness fixMax Horn
svn-id: r15937
2004-11-28Sync with HE docs md5sTravis Howell
svn-id: r15936
2004-11-28DuplicatesTravis Howell
svn-id: r15935
2004-11-28- More cleanup.Jerome Fisher
- Another tuning tweak. Sounds better to my ear, but still guesswork. svn-id: r15934