Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-26 | Work around music glitch in Monkey Island 2: | Torbjörn Andersson | |
In the scene where Largo is speaking to Mad Marty, the Woodtick music often resumes way before Largo's theme has finished. With this workaround, it waits until Largo's theme has definitely finished before starting the Woodtick music again. I wouldn't have done it this way if I hadn't been almost positive that it's a script bug, rather than an iMUSE bug. svn-id: r13061 | |||
2004-02-26 | few corrections | Paweł Kołodziejski | |
svn-id: r13060 | |||
2004-02-26 | Restrict hack | Travis Howell | |
svn-id: r13059 | |||
2004-02-25 | remove outdated TODO | Max Horn | |
svn-id: r13058 | |||
2004-02-25 | another TODO | Max Horn | |
svn-id: r13057 | |||
2004-02-25 | small TODO | Max Horn | |
svn-id: r13056 | |||
2004-02-25 | added some todos | Paweł Kołodziejski | |
svn-id: r13055 | |||
2004-02-25 | Revert fixme out.. as it's all fixed. :o) | James Brown | |
svn-id: r13054 | |||
2004-02-25 | Disable var setting which could cause possible script issues. | Travis Howell | |
Update comment svn-id: r13053 | |||
2004-02-25 | Build SDL backend via a module.mk file, too | Max Horn | |
svn-id: r13052 | |||
2004-02-25 | Fix VAR_VOICE_MODE in COMI | Travis Howell | |
svn-id: r13051 | |||
2004-02-25 | undoing this for now as it causes problems with at least MinGW | Max Horn | |
svn-id: r13050 | |||
2004-02-25 | alternate linking order, avoids 'SDL_main' related linker errors on OSX ↵ | Max Horn | |
(this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this) svn-id: r13049 | |||
2004-02-25 | Update | Travis Howell | |
svn-id: r13048 | |||
2004-02-25 | support subdir modules | Max Horn | |
svn-id: r13047 | |||
2004-02-25 | fix fullscreen switch code 'properly' (sorry for missing this one, folks). ↵ | Max Horn | |
Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?) svn-id: r13045 | |||
2004-02-25 | OpenGL *is* needed for the OSX static target, because SDL always links ↵ | Max Horn | |
against it svn-id: r13044 | |||
2004-02-25 | Honor per-game aspect-ratio correction setting when starting the game from | Torbjörn Andersson | |
the launcher. svn-id: r13043 | |||
2004-02-25 | Fix SDL backend compilation | James Brown | |
svn-id: r13042 | |||
2004-02-25 | OpenGL libs no longer required | Travis Howell | |
svn-id: r13040 | |||
2004-02-25 | OpenGL backend no longer exists. | Travis Howell | |
svn-id: r13037 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-24 | Random 640x480 tweaks | Nicolas Bacca | |
svn-id: r13035 | |||
2004-02-24 | Fix monkey detection | Nicolas Bacca | |
svn-id: r13033 | |||
2004-02-24 | Fix graphic options on WinCE | Nicolas Bacca | |
svn-id: r13031 | |||
2004-02-24 | Fix hide toolbar | Nicolas Bacca | |
svn-id: r13029 | |||
2004-02-24 | Fix Simon detection | Nicolas Bacca | |
svn-id: r13027 | |||
2004-02-24 | COMI uses VAR_CHARINC in reverse, so adjust readvar. | Travis Howell | |
svn-id: r13025 | |||
2004-02-24 | Remove warnings, they were dummy warnings in originals. | Travis Howell | |
svn-id: r13024 | |||
2004-02-24 | Reset more for a restart and avoid some code duplication. | Travis Howell | |
svn-id: r13022 | |||
2004-02-24 | post-0.6.0 features should be added to a new section, not the 0.6.0 part of ↵ | Max Horn | |
the NEWS svn-id: r13021 | |||
2004-02-24 | Add case for 3do version. | Travis Howell | |
svn-id: r13020 | |||
2004-02-24 | update some HE bits | Jonathan Gray | |
svn-id: r13019 | |||
2004-02-24 | Add case for 3do versions. | Travis Howell | |
svn-id: r13018 | |||
2004-02-24 | Notify about 3DO grpahics support in HE games. | Eugene Sandulenko | |
FT support is not initial anymore svn-id: r13016 | |||
2004-02-24 | Minor correction | Travis Howell | |
svn-id: r13015 | |||
2004-02-24 | Graphics decoders for 3DO HE titles. Preliminary implementation, don't | Eugene Sandulenko | |
blame me :) After testing I'll convert it to C. svn-id: r13014 | |||
2004-02-24 | Removeout dated fixme (No reports of asserts in minefield) | Travis Howell | |
svn-id: r13013 | |||
2004-02-24 | Rename a few opcodes | Travis Howell | |
svn-id: r13011 | |||
2004-02-23 | Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare on | Torbjörn Andersson | |
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is looking for. (That's when the seekable decoder was added.) svn-id: r13010 | |||
2004-02-23 | Allow the cursor to reach the bottom of the screen when using the keyboard | Torbjörn Andersson | |
to control it, and aspect-ratio correction is activated. svn-id: r13009 | |||
2004-02-23 | Add back hack | Travis Howell | |
svn-id: r13007 | |||
2004-02-23 | Add FLAC option | Travis Howell | |
svn-id: r13006 | |||
2004-02-23 | the code was still wrong | Max Horn | |
svn-id: r13005 | |||
2004-02-23 | Add HE specific modifications to readArray and writeArray. That fixes | Eugene Sandulenko | |
those crashes svn-id: r13004 | |||
2004-02-23 | Proper implementation of readFile, writeFile and redimArray. | Eugene Sandulenko | |
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003 | |||
2004-02-23 | Fix o6_readFile. Now it works | Eugene Sandulenko | |
svn-id: r13002 | |||
2004-02-23 | o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there | Eugene Sandulenko | |
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001 | |||
2004-02-23 | Ooops, missed a call. | Travis Howell | |
svn-id: r13000 | |||
2004-02-23 | Added missing HE opcode (0xEB tellFile) | Eugene Sandulenko | |
svn-id: r12999 |