Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-28 | CGE: Fix a couple of scene types | Strangerke | |
2011-09-28 | TSAGE: Add two speakers used in scene 710 | Strangerke | |
2011-09-28 | MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non ↵ | Filippos Karapetis | |
working LB V3 games as unstable | |||
2011-09-27 | TSAGE: Add a couple of missing errors in scene check | Strangerke | |
2011-09-27 | TsAGE: Fix an instant crash in scene 100. | Strangerke | |
This isn't really a hack: the engine expects things to be done in a particular order, which wasn't so strict in the original BF. The code is adapted accordingly. | |||
2011-09-27 | TsAGE: Implemented scene 940 | Strangerke | |
2011-09-27 | NEWS: Mention some SCI changes for 1.4.0 | Filippos Karapetis | |
- Longbow Amiga is now supported - Mention the revised handling of game sound effects | |||
2011-09-27 | SCI: Added support for the halfbrite palette used in Longbow Amiga | Filippos Karapetis | |
This fixes the remaining palette problems in the game (bug #3309036) | |||
2011-09-27 | TSAGE: Implemented Blue Force scene 440 | Paul Gilbert | |
2011-09-27 | TSAGE: Implemented Blue Force scene 415 | Paul Gilbert | |
2011-09-27 | TSAGE: Fixed operation of FocusObject class | Paul Gilbert | |
2011-09-27 | TsAGE: Remove trailing spaces | Strangerke | |
Thanks LordHoto for reminding this | |||
2011-09-26 | TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935 | Strangerke | |
2011-09-26 | MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look ↵ | Filippos Karapetis | |
wrong/bad" Applied johndoe's patch from that tracker item | |||
2011-09-26 | SCI: Changes to the sound resource initialization code | Filippos Karapetis | |
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available | |||
2011-09-26 | SCI: Code formatting | Filippos Karapetis | |
2011-09-26 | TSAGE: Added default cases to switch statements | Paul Gilbert | |
2011-09-26 | TSAGE: Implemented Blue Force scene 410 | Paul Gilbert | |
2011-09-26 | AGI: Fixed several incorrect substitutions of "game" with "_game" | Filippos Karapetis | |
2011-09-26 | AGI: Fix style | Willem Jan Palenstijn | |
2011-09-26 | AGI: Removed leftover dead code | Filippos Karapetis | |
2011-09-26 | AGI: Fixed invalid memory writes in wordWrapString() | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the line changing code, and added EOL checks | Filippos Karapetis | |
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure | |||
2011-09-26 | AGI: Rewrote cmdVersion() to use Common::String | Filippos Karapetis | |
This simplifies the code and avoids heap corruption because of the long version string | |||
2011-09-26 | AGI: Cleanup, added some comments, removed an obsolete FIXME | Filippos Karapetis | |
2011-09-26 | AGI: Add FIXME for wordwrap buffer overflow | Willem Jan Palenstijn | |
2011-09-26 | AGI: Clean up save/load String usage | Willem Jan Palenstijn | |
2011-09-26 | TsAGE: Add scene 935 | Strangerke | |
Currently not working due to missing palette functions | |||
2011-09-26 | AGI: Fixed the description of KQ2 Amiga (bug #3191496) | Filippos Karapetis | |
2011-09-26 | AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode" | Filippos Karapetis | |
2011-09-26 | AGI: Marked 4070342 as a workaround | Filippos Karapetis | |
2011-09-26 | AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper" | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415 | Filippos Karapetis | |
2011-09-26 | AGI: doUpdate() already calls updateScreen() | Filippos Karapetis | |
2011-09-26 | AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart" | Filippos Karapetis | |
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting. | |||
2011-09-26 | AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro" | Filippos Karapetis | |
2011-09-25 | SCI2: kString(Format) uses %d for unsigned integers. Some cleanup | Filippos Karapetis | |
2011-09-25 | AGI: Fix compilation | Filippos Karapetis | |
2011-09-25 | SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵ | Filippos Karapetis | |
overdraws some of the text window" and removed some duplicate code | |||
2011-09-25 | AGI: Switched to Common::String in the save/load code | Filippos Karapetis | |
2011-09-25 | AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵ | Filippos Karapetis | |
pointer to a local variable | |||
2011-09-25 | AGI: Fixed EOF in text.cpp | Filippos Karapetis | |
2011-09-25 | AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart" | Filippos Karapetis | |
The string buffer should not be cleared on game restart, as game scripts depend on it being maintained unchanged during restart. | |||
2011-09-25 | AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash ↵ | Filippos Karapetis | |
on Item Viewing" | |||
2011-09-25 | AGI: Replaced odd usage of sprintf() with strcpy() | Filippos Karapetis | |
Fixes an odd bug with savegame names being truncated in MSVC | |||
2011-09-25 | AGI: Resolved an old FIXME concerning OOB access | Filippos Karapetis | |
2011-09-25 | AGI: Fixed typo in restart dialog | Filippos Karapetis | |
2011-09-25 | AGI: Cleanup of some detection entries | Filippos Karapetis | |
2011-09-25 | AGI: Add some comments regarding save slot 0, and use the default ↵ | Filippos Karapetis | |
SaveStateDescriptor constructor | |||
2011-09-25 | AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot ↵ | Filippos Karapetis | |
0 from scummvmmenu" The save/load dialog code was not polling for meta info for empty slots |