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2005-03-20Fix bug #1166279 "BS1 & BS2: Launching game problems".Eugene Sandulenko
svn-id: r17187
2005-03-19VAR_TALKSTOP_KEY only set in scumm5 onwards.Travis Howell
svn-id: r17186
2005-03-19These VARS are only used in Loom [CD] and scumm5 onwards.Travis Howell
svn-id: r17185
2005-03-19Add bug fix from cyx for:Travis Howell
883415 - COMI: Guybrush appears above tomb svn-id: r17183
2005-03-19Fix original load/save screen freezing in Loom [ega]Travis Howell
Sets current drive, instead of drive type. svn-id: r17182
2005-03-18Applies to drawString() too.Travis Howell
svn-id: r17181
2005-03-18- changescene on fair for tentsAndrew Kurushin
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180
2005-03-18Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So supportEugene Sandulenko
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179
2005-03-18Add string height override for loomTravis Howell
svn-id: r17178
2005-03-18Apply patch #1162546 "BASS: Hanging notes fix / patch". Thanks __tom.Eugene Sandulenko
svn-id: r17177
2005-03-17Missed HE100Travis Howell
svn-id: r17176
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17If a game is scaled with the 2x or 3x scaler, use the same scaler on theTorbjörn Andersson
cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-17NES cursor fixes from Quitetust. No need to use separate palette.Eugene Sandulenko
svn-id: r17170
2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
svn-id: r17169
2005-03-16Weird ... but fixes the second (and hopefully last) crashNicolas Bacca
svn-id: r17168
2005-03-16Fix head first crash. Virtual functions + one parameter added == fun :pNicolas Bacca
svn-id: r17167
2005-03-16Last line of verbs work in NES maniac now.Travis Howell
svn-id: r17166
2005-03-16First attempt to fix charset colors.Eugene Sandulenko
svn-id: r17165
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
svn-id: r17163
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
svn-id: r17162
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably ↵Max Horn
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161
2005-03-15Use better variable names...Max Horn
svn-id: r17160
2005-03-15Properly wipe out animation trails in MM NES. It appeared that itEugene Sandulenko
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159
2005-03-15oopsEugene Sandulenko
svn-id: r17158
2005-03-15Add md5's of all known MM NES versions.Eugene Sandulenko
svn-id: r17157
2005-03-15Minor NES-related fixesEugene Sandulenko
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156
2005-03-15Fix Bug #1163202 (music never stops). Some code cleanup.Jochen Hoenicke
svn-id: r17155
2005-03-15Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵Jochen Hoenicke
PCjr) svn-id: r17154
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17153
2005-03-15fixed compilation for for overlay SDL latest changes, and formating code.Paweł Kołodziejski
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152
2005-03-15inproper hack for compilation with emsvc4. i don't know how to fix it:Paweł Kołodziejski
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17150
2005-03-15WhitespaceTorbjörn Andersson
svn-id: r17149
2005-03-15Doesn't apply to NES maniac.Travis Howell
svn-id: r17148
2005-03-15Patch from Quietust:Travis Howell
Fix room scrolling in NES maniac. svn-id: r17147
2005-03-15Fix verbs position in NES maniac for now.Travis Howell
svn-id: r17146
2005-03-15Patch from Quietust:Travis Howell
Animated costumes for NES maniac. svn-id: r17145
2005-03-15Update MM NES md5 due to changed index file.Eugene Sandulenko
svn-id: r17144
2005-03-15First (unsuccessful) attempt to make NES costume animation work.Eugene Sandulenko
svn-id: r17143
2005-03-15Change this one too.Travis Howell
svn-id: r17142
2005-03-15Patch from Quietust. Fix NES sprites colors and optimize sprite drawingEugene Sandulenko
routine. svn-id: r17141
2005-03-15VAR_CUTSCENEEXIT_KEY uses different value in NES maniacTravis Howell
svn-id: r17140
2005-03-15Actually draw NES costumes.Eugene Sandulenko
svn-id: r17139
2005-03-15Off by one.Travis Howell
svn-id: r17138
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137