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2002-10-21Changed IMuse from a proxy into a virtual base classJamieson Christian
svn-id: r5205
2002-10-21badly akos16 implementationPaweł Kołodziejski
svn-id: r5204
2002-10-20maybe a fix for bug #595813, SIMON: fails to initialise midiMax Horn
svn-id: r5203
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
svn-id: r5201
2002-10-20Patch 625079: Loom Audio Sync HackJames Brown
svn-id: r5200
2002-10-20Patch 625904: CD LoopingJames Brown
svn-id: r5199
2002-10-20Patch 625905: Masking regression fixJames Brown
svn-id: r5198
2002-10-20Update news someJames Brown
svn-id: r5197
2002-10-20Remove some obsolete fixme'sJames Brown
svn-id: r5196
2002-10-20Totally random fix for Dig memory corruption. Probably not even remotely ↵James Brown
correct, someone look at this :) svn-id: r5195
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵James Brown
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194
2002-10-20Fix some missing sounds in The DigJames Brown
svn-id: r5193
2002-10-20transformed some code - is this if really needed?! if yes, for what?Max Horn
svn-id: r5192
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-18Overlay fixed.Marcus Comstedt
svn-id: r5188
2002-10-18remove debug messages - oops.James Brown
svn-id: r5187
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-18a few small changes to make the full throttle demo workJonathan Gray
svn-id: r5185
2002-10-18cosmetic change, change the scumm version for the HE games to those reported ↵Jonathan Gray
by the executables. 6 months difference in build date but still the same minor version svn-id: r5184
2002-10-18update cli arguments listJonathan Gray
svn-id: r5183
2002-10-18add -z option to list gamesJonathan Gray
svn-id: r5182
2002-10-18Close in on the o6_wait:actDrawn problemJames Brown
svn-id: r5181
2002-10-18Removed dependency on GameDetector.Marcus Comstedt
svn-id: r5180
2002-10-18Find game names directly from version_settings rather than using the detector.Marcus Comstedt
svn-id: r5179
2002-10-18Avoid including common/engine as to not create name conflicts with Timer.Marcus Comstedt
svn-id: r5178
2002-10-18Overlays implemented. Made the buffering slightly more efficient.Marcus Comstedt
svn-id: r5177
2002-10-18Oddly enough, setting the sound hardware to 44100 gives correct sound, even ↵Marcus Comstedt
though the software is set to generate sound for 22050... svn-id: r5176
2002-10-18Dreamcast port now wraps main() to avoid special kluges in the common main.Marcus Comstedt
svn-id: r5175
2002-10-18Time stuff moved to its own file. Program invocation strategy reworked.Marcus Comstedt
svn-id: r5174
2002-10-18Put time related stuff in its own file to avoid name clashes for Timer.Marcus Comstedt
svn-id: r5173
2002-10-17added some TODO comments so that people know a bit better what is planned ↵Max Horn
here (but also feel free to implement any of those before I get to it <g>) svn-id: r5172
2002-10-17Patch 624477: Fix for bug 609716James Brown
svn-id: r5171
2002-10-16added Torbjoern and Jamieson to creditsMax Horn
svn-id: r5170
2002-10-16patch #620627: mouse wheel support for NewGuiMax Horn
svn-id: r5169
2002-10-16dialogs now can be run 'modal'Max Horn
svn-id: r5168
2002-10-16Implement akos codec 1, shadow mode 3James Brown
svn-id: r5167
2002-10-16Remove description() as aquadrans talkdelay change makes it totallyJames Brown
useless, and causes much breakage. svn-id: r5166
2002-10-16Hack out 'Wait for actor drawn' for The Dig. See IRC logs for moreJames Brown
details :) svn-id: r5165
2002-10-16Add comment for unknownCD() stubJames Brown
svn-id: r5164
2002-10-16Full Throttle: Add stub for opcode CD (something to do with drawing blast ↵James Brown
objects) svn-id: r5163
2002-10-16Make it possible to disable digitalimuse by just commenting out it'sJames Brown
creation in scummvm.cpp svn-id: r5162
2002-10-16fixes to imusePaweł Kołodziejski
svn-id: r5161
2002-10-16Use correct LocalScript range for checkJames Brown
svn-id: r5160
2002-10-16add hack to allow scummvm to get up to the credits in the digJonathan Gray
svn-id: r5159
2002-10-16compilation fixMax Horn
svn-id: r5158
2002-10-15changes to imusePaweł Kołodziejski
svn-id: r5157
2002-10-15fixPaweł Kołodziejski
svn-id: r5156