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2003-01-09fixes for codec47, heh, mktableX and smush_bufX is same table :)Paweł Kołodziejski
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...Max Horn
2003-01-09changed namesPaweł Kołodziejski
2003-01-09Added warp_mouse func to MorphOS backendRuediger Hanke
2003-01-09only warp mouse if it actually moved - this is not quite perfect, either, but...Max Horn
2003-01-09Remove hack - now the cannon scene works in fullscreen linux. Someone tell me...James Brown
2003-01-09change seems to work on Linux in windowed mode; works on OS X in window/FS mo...Max Horn
2003-01-09yet another warp mouse change, now it works on OS X, but will it work on Linu...Max Horn
2003-01-09indentionMax Horn
2003-01-09All source and no headers make blah a blah blah blah.James Brown
2003-01-09disabled ifsPaweł Kołodziejski
2003-01-09Disable smush again, and apply patch 664890 ('Silencing the music')James Brown
2003-01-09Patch 664895: Cannon fixes. Porters, this requires a new OSystem interface fu...James Brown
2003-01-09Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to c...James Brown
2003-01-08our File class already makes sure we find stuff in the resource subdirectory....Max Horn
2003-01-08HACK alert: Don't crash due to this silly verbage bugJames Brown
2003-01-08enable smush. things arn't exactly working properly yet, and there are some b...James Brown
2003-01-08subcode lvl3:0xFD fix. this sub writes into oob+1 memory :/James Brown
2003-01-08added buffer hackPaweł Kołodziejski
2003-01-08fix warningsMax Horn
2003-01-08fix compileJames Brown
2003-01-08codec47: fixes in opcode FDPaweł Kołodziejski
2003-01-08added missing: d_src++Paweł Kołodziejski
2003-01-08implementation of codec47 in Smush CMI.Paweł Kołodziejski
2003-01-07fixed regression caused by changes to akos codeMax Horn
2003-01-07more akos/costume mergingMax Horn
2003-01-07Skeleton for actor debugger commands - current command is useful for states w...James Brown
2003-01-07CMI cannon hackJames Brown
2003-01-06scaling bug fixMax Horn
2003-01-06some chore/limb related codeMax Horn
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works th...Max Horn
2003-01-06oopsMax Horn
2003-01-06fix talking in The DigMax Horn
2003-01-06unified function names (compared to V8); added some FIXME commentsMax Horn
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
2003-01-05fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the...Max Horn
2003-01-05changed 'default case' warning output to hex (as we use that for the case lab...Max Horn
2003-01-05added TODOMax Horn
2003-01-05fix for the cannon sceneMax Horn
2003-01-05cleaned up & documented the transitionEffect() code a bitMax Horn
2003-01-05This isn't a fixmeTravis Howell
2003-01-05Alter fix me commentTravis Howell
2003-01-05Remove fixmeTravis Howell
2003-01-05Fix error in my last commitTravis Howell
2003-01-05Small cleanupTravis Howell
2003-01-04use proper C++ now so that it compiles again on GCC 3Max Horn
2003-01-04Small junkJames Brown
2003-01-04Simon updateTravis Howell
2003-01-04Add extra target for simon2demoTravis Howell
2003-01-04Fix crashes in simon2dos/talkie caused by my music changes awhile back.Travis Howell