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2005-03-15Properly wipe out animation trails in MM NES. It appeared that itEugene Sandulenko
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159
2005-03-15oopsEugene Sandulenko
svn-id: r17158
2005-03-15Add md5's of all known MM NES versions.Eugene Sandulenko
svn-id: r17157
2005-03-15Minor NES-related fixesEugene Sandulenko
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156
2005-03-15Fix Bug #1163202 (music never stops). Some code cleanup.Jochen Hoenicke
svn-id: r17155
2005-03-15Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵Jochen Hoenicke
PCjr) svn-id: r17154
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17153
2005-03-15fixed compilation for for overlay SDL latest changes, and formating code.Paweł Kołodziejski
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152
2005-03-15inproper hack for compilation with emsvc4. i don't know how to fix it:Paweł Kołodziejski
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17150
2005-03-15WhitespaceTorbjörn Andersson
svn-id: r17149
2005-03-15Doesn't apply to NES maniac.Travis Howell
svn-id: r17148
2005-03-15Patch from Quietust:Travis Howell
Fix room scrolling in NES maniac. svn-id: r17147
2005-03-15Fix verbs position in NES maniac for now.Travis Howell
svn-id: r17146
2005-03-15Patch from Quietust:Travis Howell
Animated costumes for NES maniac. svn-id: r17145
2005-03-15Update MM NES md5 due to changed index file.Eugene Sandulenko
svn-id: r17144
2005-03-15First (unsuccessful) attempt to make NES costume animation work.Eugene Sandulenko
svn-id: r17143
2005-03-15Change this one too.Travis Howell
svn-id: r17142
2005-03-15Patch from Quietust. Fix NES sprites colors and optimize sprite drawingEugene Sandulenko
routine. svn-id: r17141
2005-03-15VAR_CUTSCENEEXIT_KEY uses different value in NES maniacTravis Howell
svn-id: r17140
2005-03-15Actually draw NES costumes.Eugene Sandulenko
svn-id: r17139
2005-03-15Off by one.Travis Howell
svn-id: r17138
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-14Fixed GCC warning about unused variables.Torbjörn Andersson
svn-id: r17135
2005-03-14Fix method names to comply to our coding standardsMax Horn
svn-id: r17134
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
svn-id: r17133
2005-03-13The MPEG player patch has been backported to 0.7.1.Torbjörn Andersson
svn-id: r17131
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
svn-id: r17129
2005-03-13Updated BS2 section for 0.7.1Torbjörn Andersson
svn-id: r17126
2005-03-13OSystem-overlay should be documentedMax Horn
svn-id: r17124
2005-03-13Use same length as original, as the string is split across 2 lines it ↵Joost Peters
doesn't matter anyway. this way we won't have to create a temporary buffer. svn-id: r17122
2005-03-13mention BASS bugfixJoost Peters
svn-id: r17121
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Fix/workaround for bug #1151924 - datafiles for the floppy version contain ↵Joost Peters
'broken' string when using spanish text. svn-id: r17117
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-13Update HE game todo and where they are needed.Travis Howell
svn-id: r17114
2005-03-13Fix spyozon regressionTravis Howell
svn-id: r17113
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
svn-id: r17112
2005-03-13Scripts flags difference in HE100 needed in a few more opcodes.Travis Howell
svn-id: r17111
2005-03-13A few extra bitsTravis Howell
svn-id: r17110
2005-03-12Add missing case for getObjectDataTravis Howell
svn-id: r17109
2005-03-12rand() -> _rnd.getRandomNumber() in SAGA code.Eugene Sandulenko
svn-id: r17108
2005-03-12Simplified SoundHandle implementationMax Horn
svn-id: r17107
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-12some experimental changesPaweł Kołodziejski
svn-id: r17105
2005-03-12clean upMax Horn
svn-id: r17104
2005-03-12Forgot to remove thisMax Horn
svn-id: r17103
2005-03-12mouse cursor palette better fits into the 'mouse' category than in the ↵Max Horn
'graphics' category (IMO) svn-id: r17102