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2004-02-27obsolete TODOsMax Horn
svn-id: r13068
2004-02-27Don't reamp F1 in COMI demoTravis Howell
svn-id: r13067
2004-02-27Handle "compressed" songsJoost Peters
svn-id: r13066
2004-02-26Fix crashes in French version of Simon2Travis Howell
svn-id: r13062
2004-02-26Work around music glitch in Monkey Island 2:Torbjörn Andersson
In the scene where Largo is speaking to Mad Marty, the Woodtick music often resumes way before Largo's theme has finished. With this workaround, it waits until Largo's theme has definitely finished before starting the Woodtick music again. I wouldn't have done it this way if I hadn't been almost positive that it's a script bug, rather than an iMUSE bug. svn-id: r13061
2004-02-26few correctionsPaweł Kołodziejski
svn-id: r13060
2004-02-26Restrict hackTravis Howell
svn-id: r13059
2004-02-25remove outdated TODOMax Horn
svn-id: r13058
2004-02-25another TODOMax Horn
svn-id: r13057
2004-02-25small TODOMax Horn
svn-id: r13056
2004-02-25added some todosPaweł Kołodziejski
svn-id: r13055
2004-02-25Revert fixme out.. as it's all fixed. :o)James Brown
svn-id: r13054
2004-02-25Disable var setting which could cause possible script issues.Travis Howell
Update comment svn-id: r13053
2004-02-25Build SDL backend via a module.mk file, tooMax Horn
svn-id: r13052
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
svn-id: r13051
2004-02-25undoing this for now as it causes problems with at least MinGWMax Horn
svn-id: r13050
2004-02-25alternate linking order, avoids 'SDL_main' related linker errors on OSX ↵Max Horn
(this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this) svn-id: r13049
2004-02-25UpdateTravis Howell
svn-id: r13048
2004-02-25support subdir modulesMax Horn
svn-id: r13047
2004-02-25fix fullscreen switch code 'properly' (sorry for missing this one, folks). ↵Max Horn
Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?) svn-id: r13045
2004-02-25OpenGL *is* needed for the OSX static target, because SDL always links ↵Max Horn
against it svn-id: r13044
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
the launcher. svn-id: r13043
2004-02-25Fix SDL backend compilationJames Brown
svn-id: r13042
2004-02-25OpenGL libs no longer requiredTravis Howell
svn-id: r13040
2004-02-25OpenGL backend no longer exists.Travis Howell
svn-id: r13037
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-24Random 640x480 tweaksNicolas Bacca
svn-id: r13035
2004-02-24Fix monkey detectionNicolas Bacca
svn-id: r13033
2004-02-24Fix graphic options on WinCENicolas Bacca
svn-id: r13031
2004-02-24Fix hide toolbarNicolas Bacca
svn-id: r13029
2004-02-24Fix Simon detectionNicolas Bacca
svn-id: r13027
2004-02-24COMI uses VAR_CHARINC in reverse, so adjust readvar.Travis Howell
svn-id: r13025
2004-02-24Remove warnings, they were dummy warnings in originals.Travis Howell
svn-id: r13024
2004-02-24Reset more for a restart and avoid some code duplication.Travis Howell
svn-id: r13022
2004-02-24post-0.6.0 features should be added to a new section, not the 0.6.0 part of ↵Max Horn
the NEWS svn-id: r13021
2004-02-24Add case for 3do version.Travis Howell
svn-id: r13020
2004-02-24update some HE bitsJonathan Gray
svn-id: r13019
2004-02-24Add case for 3do versions.Travis Howell
svn-id: r13018
2004-02-24Notify about 3DO grpahics support in HE games.Eugene Sandulenko
FT support is not initial anymore svn-id: r13016
2004-02-24Minor correctionTravis Howell
svn-id: r13015
2004-02-24Graphics decoders for 3DO HE titles. Preliminary implementation, don'tEugene Sandulenko
blame me :) After testing I'll convert it to C. svn-id: r13014
2004-02-24Removeout dated fixme (No reports of asserts in minefield)Travis Howell
svn-id: r13013
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare onTorbjörn Andersson
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is looking for. (That's when the seekable decoder was added.) svn-id: r13010
2004-02-23Allow the cursor to reach the bottom of the screen when using the keyboardTorbjörn Andersson
to control it, and aspect-ratio correction is activated. svn-id: r13009
2004-02-23Add back hackTravis Howell
svn-id: r13007
2004-02-23Add FLAC optionTravis Howell
svn-id: r13006
2004-02-23the code was still wrongMax Horn
svn-id: r13005
2004-02-23Add HE specific modifications to readArray and writeArray. That fixesEugene Sandulenko
those crashes svn-id: r13004
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003