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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Fader values should be signed
Matthew Hoops
2011-09-28
CGE: Fix a couple of scene types
Strangerke
2011-09-28
TSAGE: Add two speakers used in scene 710
Strangerke
2011-09-28
MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non worki...
Filippos Karapetis
2011-09-27
TSAGE: Add a couple of missing errors in scene check
Strangerke
2011-09-27
TsAGE: Fix an instant crash in scene 100.
Strangerke
2011-09-27
TsAGE: Implemented scene 940
Strangerke
2011-09-27
PEGASUS: Make the menu music fade in but not block for now
Matthew Hoops
2011-09-27
PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dc
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-27
NEWS: Mention some SCI changes for 1.4.0
Filippos Karapetis
2011-09-27
SCI: Added support for the halfbrite palette used in Longbow Amiga
Filippos Karapetis
2011-09-27
TSAGE: Implemented Blue Force scene 440
Paul Gilbert
2011-09-27
TSAGE: Implemented Blue Force scene 415
Paul Gilbert
2011-09-27
TSAGE: Fixed operation of FocusObject class
Paul Gilbert
2011-09-26
PEGASUS: Add the GameInteraction class
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-27
TsAGE: Remove trailing spaces
Strangerke
2011-09-26
TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935
Strangerke
2011-09-26
MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look wro...
Filippos Karapetis
2011-09-26
SCI: Changes to the sound resource initialization code
Filippos Karapetis
2011-09-26
SCI: Code formatting
Filippos Karapetis
2011-09-26
PEGASUS: Begin populating the Neighborhood class with more useful functions
Matthew Hoops
2011-09-26
PEGASUS: Add a debugger command to die
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
TSAGE: Added default cases to switch statements
Paul Gilbert
2011-09-26
TSAGE: Implemented Blue Force scene 410
Paul Gilbert
2011-09-26
AGI: Fixed several incorrect substitutions of "game" with "_game"
Filippos Karapetis
2011-09-26
AGI: Fix style
Willem Jan Palenstijn
2011-09-26
AGI: Removed leftover dead code
Filippos Karapetis
2011-09-26
AGI: Fixed invalid memory writes in wordWrapString()
Filippos Karapetis
2011-09-26
AGI: Fixed the line changing code, and added EOL checks
Filippos Karapetis
2011-09-26
AGI: Rewrote cmdVersion() to use Common::String
Filippos Karapetis
2011-09-26
AGI: Cleanup, added some comments, removed an obsolete FIXME
Filippos Karapetis
2011-09-26
AGI: Add FIXME for wordwrap buffer overflow
Willem Jan Palenstijn
2011-09-26
AGI: Clean up save/load String usage
Willem Jan Palenstijn
2011-09-26
TsAGE: Add scene 935
Strangerke
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-26
PEGASUS: Update the GraphicsManager a bit
Matthew Hoops
2011-09-26
AGI: Fixed the description of KQ2 Amiga (bug #3191496)
Filippos Karapetis
2011-09-26
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
Filippos Karapetis
2011-09-26
AGI: Marked 4070342 as a workaround
Filippos Karapetis
2011-09-26
AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"
Filippos Karapetis
2011-09-25
PEGASUS: Show the demo quit/splash screens
Matthew Hoops
2011-09-25
GRAPHICS: Add support for multiple CompressedQuickTime calls
Matthew Hoops
2011-09-26
AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415
Filippos Karapetis
2011-09-25
GRAPHICS: Properly parse the CompressQuickTime header
Matthew Hoops
2011-09-25
GRAPHICS: Rewrite PictDecoder's opcode handling
Matthew Hoops
2011-09-26
AGI: doUpdate() already calls updateScreen()
Filippos Karapetis
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