Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-25 | another TODO | Max Horn | |
svn-id: r13057 | |||
2004-02-25 | small TODO | Max Horn | |
svn-id: r13056 | |||
2004-02-25 | added some todos | Paweł Kołodziejski | |
svn-id: r13055 | |||
2004-02-25 | Revert fixme out.. as it's all fixed. :o) | James Brown | |
svn-id: r13054 | |||
2004-02-25 | Disable var setting which could cause possible script issues. | Travis Howell | |
Update comment svn-id: r13053 | |||
2004-02-25 | Build SDL backend via a module.mk file, too | Max Horn | |
svn-id: r13052 | |||
2004-02-25 | Fix VAR_VOICE_MODE in COMI | Travis Howell | |
svn-id: r13051 | |||
2004-02-25 | undoing this for now as it causes problems with at least MinGW | Max Horn | |
svn-id: r13050 | |||
2004-02-25 | alternate linking order, avoids 'SDL_main' related linker errors on OSX ↵ | Max Horn | |
(this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this) svn-id: r13049 | |||
2004-02-25 | Update | Travis Howell | |
svn-id: r13048 | |||
2004-02-25 | support subdir modules | Max Horn | |
svn-id: r13047 | |||
2004-02-25 | fix fullscreen switch code 'properly' (sorry for missing this one, folks). ↵ | Max Horn | |
Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?) svn-id: r13045 | |||
2004-02-25 | OpenGL *is* needed for the OSX static target, because SDL always links ↵ | Max Horn | |
against it svn-id: r13044 | |||
2004-02-25 | Honor per-game aspect-ratio correction setting when starting the game from | Torbjörn Andersson | |
the launcher. svn-id: r13043 | |||
2004-02-25 | Fix SDL backend compilation | James Brown | |
svn-id: r13042 | |||
2004-02-25 | OpenGL libs no longer required | Travis Howell | |
svn-id: r13040 | |||
2004-02-25 | OpenGL backend no longer exists. | Travis Howell | |
svn-id: r13037 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-24 | Random 640x480 tweaks | Nicolas Bacca | |
svn-id: r13035 | |||
2004-02-24 | Fix monkey detection | Nicolas Bacca | |
svn-id: r13033 | |||
2004-02-24 | Fix graphic options on WinCE | Nicolas Bacca | |
svn-id: r13031 | |||
2004-02-24 | Fix hide toolbar | Nicolas Bacca | |
svn-id: r13029 | |||
2004-02-24 | Fix Simon detection | Nicolas Bacca | |
svn-id: r13027 | |||
2004-02-24 | COMI uses VAR_CHARINC in reverse, so adjust readvar. | Travis Howell | |
svn-id: r13025 | |||
2004-02-24 | Remove warnings, they were dummy warnings in originals. | Travis Howell | |
svn-id: r13024 | |||
2004-02-24 | Reset more for a restart and avoid some code duplication. | Travis Howell | |
svn-id: r13022 | |||
2004-02-24 | post-0.6.0 features should be added to a new section, not the 0.6.0 part of ↵ | Max Horn | |
the NEWS svn-id: r13021 | |||
2004-02-24 | Add case for 3do version. | Travis Howell | |
svn-id: r13020 | |||
2004-02-24 | update some HE bits | Jonathan Gray | |
svn-id: r13019 | |||
2004-02-24 | Add case for 3do versions. | Travis Howell | |
svn-id: r13018 | |||
2004-02-24 | Notify about 3DO grpahics support in HE games. | Eugene Sandulenko | |
FT support is not initial anymore svn-id: r13016 | |||
2004-02-24 | Minor correction | Travis Howell | |
svn-id: r13015 | |||
2004-02-24 | Graphics decoders for 3DO HE titles. Preliminary implementation, don't | Eugene Sandulenko | |
blame me :) After testing I'll convert it to C. svn-id: r13014 | |||
2004-02-24 | Removeout dated fixme (No reports of asserts in minefield) | Travis Howell | |
svn-id: r13013 | |||
2004-02-24 | Rename a few opcodes | Travis Howell | |
svn-id: r13011 | |||
2004-02-23 | Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare on | Torbjörn Andersson | |
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is looking for. (That's when the seekable decoder was added.) svn-id: r13010 | |||
2004-02-23 | Allow the cursor to reach the bottom of the screen when using the keyboard | Torbjörn Andersson | |
to control it, and aspect-ratio correction is activated. svn-id: r13009 | |||
2004-02-23 | Add back hack | Travis Howell | |
svn-id: r13007 | |||
2004-02-23 | Add FLAC option | Travis Howell | |
svn-id: r13006 | |||
2004-02-23 | the code was still wrong | Max Horn | |
svn-id: r13005 | |||
2004-02-23 | Add HE specific modifications to readArray and writeArray. That fixes | Eugene Sandulenko | |
those crashes svn-id: r13004 | |||
2004-02-23 | Proper implementation of readFile, writeFile and redimArray. | Eugene Sandulenko | |
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003 | |||
2004-02-23 | Fix o6_readFile. Now it works | Eugene Sandulenko | |
svn-id: r13002 | |||
2004-02-23 | o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there | Eugene Sandulenko | |
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001 | |||
2004-02-23 | Ooops, missed a call. | Travis Howell | |
svn-id: r13000 | |||
2004-02-23 | Added missing HE opcode (0xEB tellFile) | Eugene Sandulenko | |
svn-id: r12999 | |||
2004-02-22 | whitespaces | Max Horn | |
svn-id: r12998 | |||
2004-02-22 | avoid #include scaler.h | Max Horn | |
svn-id: r12997 | |||
2004-02-22 | Avoid deadlock in MPEG-2 cutscenes + slow devices | Nicolas Bacca | |
svn-id: r12996 | |||
2004-02-22 | Cody56's fix for a minor graphics glitch. | Torbjörn Andersson | |
<Cody56> but don't commit it to the 0.6.0 branch svn-id: r12993 |