Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-20 | Fix bug #1166279 "BS1 & BS2: Launching game problems". | Eugene Sandulenko | |
svn-id: r17187 | |||
2005-03-19 | VAR_TALKSTOP_KEY only set in scumm5 onwards. | Travis Howell | |
svn-id: r17186 | |||
2005-03-19 | These VARS are only used in Loom [CD] and scumm5 onwards. | Travis Howell | |
svn-id: r17185 | |||
2005-03-19 | Add bug fix from cyx for: | Travis Howell | |
883415 - COMI: Guybrush appears above tomb svn-id: r17183 | |||
2005-03-19 | Fix original load/save screen freezing in Loom [ega] | Travis Howell | |
Sets current drive, instead of drive type. svn-id: r17182 | |||
2005-03-18 | Applies to drawString() too. | Travis Howell | |
svn-id: r17181 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-18 | Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support | Eugene Sandulenko | |
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179 | |||
2005-03-18 | Add string height override for loom | Travis Howell | |
svn-id: r17178 | |||
2005-03-18 | Apply patch #1162546 "BASS: Hanging notes fix / patch". Thanks __tom. | Eugene Sandulenko | |
svn-id: r17177 | |||
2005-03-17 | Missed HE100 | Travis Howell | |
svn-id: r17176 | |||
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell | |
svn-id: r17175 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-17 | If a game is scaled with the 2x or 3x scaler, use the same scaler on the | Torbjörn Andersson | |
cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173 | |||
2005-03-17 | Rename sprite functions | Travis Howell | |
svn-id: r17172 | |||
2005-03-17 | Another correction to sprite flags | Travis Howell | |
svn-id: r17171 | |||
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko | |
svn-id: r17170 | |||
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-03-16 | Weird ... but fixes the second (and hopefully last) crash | Nicolas Bacca | |
svn-id: r17168 | |||
2005-03-16 | Fix head first crash. Virtual functions + one parameter added == fun :p | Nicolas Bacca | |
svn-id: r17167 | |||
2005-03-16 | Last line of verbs work in NES maniac now. | Travis Howell | |
svn-id: r17166 | |||
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko | |
svn-id: r17165 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell | |
svn-id: r17163 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-15 | Use better variable names... | Max Horn | |
svn-id: r17160 | |||
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko | |
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159 | |||
2005-03-15 | oops | Eugene Sandulenko | |
svn-id: r17158 | |||
2005-03-15 | Add md5's of all known MM NES versions. | Eugene Sandulenko | |
svn-id: r17157 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | Fix Bug #1163202 (music never stops). Some code cleanup. | Jochen Hoenicke | |
svn-id: r17155 | |||
2005-03-15 | Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵ | Jochen Hoenicke | |
PCjr) svn-id: r17154 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17153 | |||
2005-03-15 | fixed compilation for for overlay SDL latest changes, and formating code. | Paweł Kołodziejski | |
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152 | |||
2005-03-15 | inproper hack for compilation with emsvc4. i don't know how to fix it: | Paweł Kołodziejski | |
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17150 | |||
2005-03-15 | Whitespace | Torbjörn Andersson | |
svn-id: r17149 | |||
2005-03-15 | Doesn't apply to NES maniac. | Travis Howell | |
svn-id: r17148 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Fix room scrolling in NES maniac. svn-id: r17147 | |||
2005-03-15 | Fix verbs position in NES maniac for now. | Travis Howell | |
svn-id: r17146 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Animated costumes for NES maniac. svn-id: r17145 | |||
2005-03-15 | Update MM NES md5 due to changed index file. | Eugene Sandulenko | |
svn-id: r17144 | |||
2005-03-15 | First (unsuccessful) attempt to make NES costume animation work. | Eugene Sandulenko | |
svn-id: r17143 | |||
2005-03-15 | Change this one too. | Travis Howell | |
svn-id: r17142 | |||
2005-03-15 | Patch from Quietust. Fix NES sprites colors and optimize sprite drawing | Eugene Sandulenko | |
routine. svn-id: r17141 | |||
2005-03-15 | VAR_CUTSCENEEXIT_KEY uses different value in NES maniac | Travis Howell | |
svn-id: r17140 | |||
2005-03-15 | Actually draw NES costumes. | Eugene Sandulenko | |
svn-id: r17139 | |||
2005-03-15 | Off by one. | Travis Howell | |
svn-id: r17138 | |||
2005-03-14 | First attempt to draw NES sprites. There are these problems: | Eugene Sandulenko | |
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137 |