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2011-08-21BADA: Increased cache size for slightly improved startup timesChris Warren-Smith
2011-08-21BADA: Prevent assertion failure when allocating zero bytesChris Warren-Smith
2011-08-21BADA: Further control UI enhancementsChris Warren-Smith
2011-08-21BADA: Camera button can now set shortcutsChris Warren-Smith
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-21BADA: Renamed the customised vkeybd layout to vkeybd_badaChris Warren-Smith
2011-08-21BADA: Updated code formatting in assignFontToUsage()Chris Warren-Smith
2011-08-21BADA: Updated credit.pl to include BADA port informationChris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-21AGOS: Proper implementation of the Simon 1 demo aka Accolade MIDI parser.Johannes Schickel
This is based on the Elvira 1 demo.
2011-08-21AGOS: Use delete instead of free on an C++ object.Johannes Schickel
This fixes some ugly valgrind warnings and some crashes when quitting AGOS games for me.
2011-08-20ENGINES: Fix a typoMatthew Hoops
2011-08-20SCUMM: Fix compilation when translation support is disabled.Johannes Schickel
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
2011-08-20AGOS: Slight cleanup.Johannes Schickel
Now AgosEngine::_language is of type Common::Language instead of uint16. It is currently only used with values of that enumeration, thus it should be safe to use that type for it too.
2011-08-20Merge pull request #75 from SimSaw/masterEugene Sandulenko
I18N: German .po file updated
2011-08-20SCUMM: Fix typo in commentEugene Sandulenko
2011-08-20I18N: Updated German translation.Simon Sawatzki
2011-08-20I18N: Regenerated .pot, .po and translations.datEugene Sandulenko
2011-08-20I18N: Added comments to some of obscure translatable stringsEugene Sandulenko
2011-08-20I18N: Fix typo in Russian translationEugene Sandulenko
2011-08-20I18N: Regenerate .po and .pot filesEugene Sandulenko
2011-08-20MOHAWK: Explain some obscure strings to translatorsEugene Sandulenko
2011-08-20I18N: Added option for adding translation string commentsEugene Sandulenko
2011-08-20DREAMWEB: 'placesetobject' and 'removesetobject' ported to C++Bertrand Augereau
2011-08-20DREAMWEB: Set objects have a four char name tagBertrand Augereau
2011-08-20DREAMWEB: 'deletetaken' ported to C++Bertrand Augereau
2011-08-20CREDITS: Reflect new team structureEugene Sandulenko
2011-08-20SCUMM: Added support for localization in Y/N dialogEugene Sandulenko
2011-08-20AGOS: Switched pause dialog to getLanguageKeyYes usageEugene Sandulenko
2011-08-20COMMON: Implemented functions for determining localized Y/N equivalentEugene Sandulenko
2011-08-20COMMON: Restore locale <-> Common::Language conversion utilsEugene Sandulenko
This reverts commit 284b49aabc54590e1444f06561a815c2a3c5de7e.
2011-08-20I18N: Regenerate translations.datEugene Sandulenko
2011-08-20I18N: Fixed fatal error with German translation fileEugene Sandulenko
2011-08-20I18N: Updated Ukrainian translationEugene Sandulenko
2011-08-20I18N: updated Russian translationEugene Sandulenko
2011-08-20I18N: Regenerated .po filesEugene Sandulenko
2011-08-20I18N: Regenerate scummvm.potEugene Sandulenko
2011-08-20SCUMM: Added translation support for V1 dialogsEugene Sandulenko
2011-08-20SCUMM: Added translation support to subtitle settingsEugene Sandulenko
2011-08-20TSAGE: Fix Valgrind issues with loading Scene 50Paul Gilbert
2011-08-20TSAGE: Fix memory leak of sound voiceType listPaul Gilbert
2011-08-20DREAMWEB: Ported 'dochange' to C++Bertrand Augereau
2011-08-20DREAMWEB: 'setallchanges' ported to C++Bertrand Augereau
2011-08-20DREAMWEB: 'findormake' ported to C++Bertrand Augereau
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-19SCUMM: Fix AdLib output in (MI2/)Indy4 Amiga.Johannes Schickel
Indy4 Amiga features only ROL tracks, thus with 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc the MIDI -> AdLib conversion was broken. Fixed that now by allowing ROL tracks to be played on AdLib output for Amiga games. This probably also affected Monkey Island 2 Amiga, but I don't have it to test.
2011-08-19TEST: Add a very tiny and simple unit test for intLog2.Johannes Schickel
2011-08-19BASE: Remove leftover include for testing.Johannes Schickel
2011-08-19COMMON: intLog2 uses _BitScanReverse on MSVCBertrand Augereau
2011-08-18SDL: Fix typo.Johannes Schickel