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2016-11-27I18N: Regenerate translations data fileThierry Crozat
2016-11-27I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (932 of 932 strings)
2016-11-27SCUMM HE: Fix crash in Moonbase distrotionEugene Sandulenko
2016-11-27SCUMM: Fix dialog initializationEugene Sandulenko
2016-11-27SCUMM: Set initial EOS state in Scumm::File classEugene Sandulenko
2016-11-27SCUMM: Properly inint FM-TOWNS gfx codeEugene Sandulenko
2016-11-27SCUMM HE: More class initializationsEugene Sandulenko
2016-11-27I18N: Update translations templatesThierry Crozat
2016-11-27Merge pull request #862 from rootfather/enhance-translationsEugene Sandulenko
I18N: Update/add POTFILES, enable some more strings for translation
2016-11-27I18N: Regenerate translations data fileThierry Crozat
2016-11-27I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (910 of 910 strings)
2016-11-27I18N: Regenerate translations data fileThierry Crozat
2016-11-27I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (910 of 910 strings)
2016-11-27I18N: Regenerate translations data fileThierry Crozat
2016-11-27I18N: Update translation (Ukrainian)Eugene Sandulenko
Currently translated at 100.0% (910 of 910 strings)
2016-11-27I18N: Regenerate translations data fileThierry Crozat
2016-11-27I18N: Update translation (French)Thierry Crozat
Currently translated at 99.4% (905 of 910 strings)
2016-11-27I18N: Update translations templatesThierry Crozat
2016-11-26TITANIC: Add support for 32-bit surfacesPaul Gilbert
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost
2016-11-26GRAPHICS: Support varying bit depths in ManagedSurface transBlitFromPaul Gilbert
2016-11-26CONFIGURE: Enable plugins support for mingw64rootfather
Until now, the configure script was unable to detect mingw64 as a platform that supports building plugins. I tested this with MSYS2/mingw64 and was able to build all engines dynamically. I opted not to use any wildcards for this entry, because I don't know which variants are possible here.
2016-11-26ZVISION: Enable translation for some more stringsrootfather
2016-11-26WAGE: Add POTFILESrootfather
2016-11-26TOON: Enable translation for some stringsrootfather
2016-11-26SCUMM: Enable translation for the unknown game warningrootfather
We have translations enabled for the warning created by advancedDetector.cpp, so I think it would be neat to have translations enabled here too. This also enables the message about the "Lite" version of Putt-Putt Saves the Zoo being unsupported to the translation database.
2016-11-26SCI: Update POTFILESrootfather
2016-11-26MADS: Update POTFILESrootfather
2016-11-26KYRA: Update POTFILESrootfather
2016-11-26GNAP: Add POTFILESrootfather
2016-11-25Revert "MT32: Update Munt to 2.0.0"Colin Snover
This reverts commit b4dbd6d3c275097b4be964b7da4478ff930cbaa7.
2016-11-25MT32: Update Munt to 2.0.0Colin Snover
This changeset also removes unnecessary direct modifications to Munt code to ease future updates. To update Munt in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to match the list of sources given in `mt32emu/CMakeLists.txt libmt32emu_SOURCES`.
2016-11-25FULLPIPE: Start final musicEugene Sandulenko
2016-11-25FULLPIPE: Added 4 sound channels like in originalEugene Sandulenko
2016-11-25FULLPIPE: Correctly restart scene audio tracksEugene Sandulenko
2016-11-24DM: Add POTFILESrootfather
2016-11-24MADS: Add POTFILESrootfather
2016-11-24CINE: Update POTFILESrootfather
2016-11-24BBVS: Remove guitar minigame strings from translation.Eugene Sandulenko
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable
2016-11-24SCUMM HE: Fix Football logic initializationEugene Sandulenko
2016-11-24DIRECTOR: More debug output to D4 cast member loadingEugene Sandulenko
2016-11-23GRAPHICS: Allow 32-bit fast blitting when formats match in ManagedSurfacePaul Gilbert
2016-11-22TITANIC: Simplify movie rendering due to ManagedSurface blit enhancementsPaul Gilbert
2016-11-22IMAGE: Support blitting from different surface formats in ManagedSurfacePaul Gilbert
2016-11-22TITANIC: Defer creating movie frame surfaces until renderFramePaul Gilbert
2016-11-21ACCESS: Mark unsupported games as unstablePaul Gilbert
2016-11-21MADS: Mark unsupported games as unstablePaul Gilbert
2016-11-21IMAGE: Add hack to Indeo 4 decoder to guess transparent areasPaul Gilbert
2016-11-21TITANIC: Fix memory leakPaul Gilbert
2016-11-20SCUMM HE: Hid noisy Moonbase AI warnings under debug channelEugene Sandulenko
2016-11-20SCI32: Fix reading view, pic, and palette patchesColin Snover
Unlike SCI16 games, the location of data within SCI32 patch files is calculated on a per-resource-type basis by the game engine, instead of by reading byte 1 of the patch file.