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2012-09-24WINTERMUTE: Fix leakWillem Jan Palenstijn
2012-09-24CONFIGURE: Mark some engines off as requiring 16bit color supportMatthew Hoops
2012-09-24CONFIGURE: Fix subengine status outputWillem Jan Palenstijn
We were reporting subengine status before checking its dependencies.
2012-09-24SDL: Remove main.cpp.Alyssa Milburn
Backends have to provide their own main, instantiating OSystem_SDL directly is unsupported.
2012-09-23VIDEO: Make sure track pause status is reset upon stop tooMatthew Hoops
2012-09-24WINTERMUTE: Remove unnecessary semicolons.Torbjörn Andersson
2012-09-23SCUMM: Add check for resource fork for ".iMUSE Setups".Johannes Schickel
This should help identify incorrect dumps/file naming like what (probably) happened in bug #3570973 "FOA: Doesn't start anymore after adding Mac sound support".
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
Only affects loading/saving from the GMM
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-22PEGASUS: Fix movie pause/resumeMatthew Hoops
2012-09-22VIDEO: Fix pausing audio in videosMatthew Hoops
2012-09-22PEGASUS: Fixed claw scoring timeMatthew Hoops
It should be set when actually using the claw instead of just looking at the sub control monitors. Thanks to Keith Kaisershot (blitter) for spotting
2012-09-22BUILD: Remove separate engine dist files in Windows build and installer, ↵Travis Howell
since the engine dist files are already included in the Windows executable file.
2012-09-21AGOS: Rewrite note on events with velocity 0 to note off events in ↵Johannes Schickel
MidiParser_S1D.
2012-09-21VIDEO: Make getCurFrame declaration consistentWillem Jan Palenstijn
The declaration used int32 while the definition used int. This should fix building on AmigaOS4 (bug #3570577).
2012-09-20PEGASUS: Fix stopping Mercury scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for figuring it out
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-21TOLTECS: Replace ceil with integer maths.Johannes Schickel
This removes an unnecessary use of floating point maths.
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵Johannes Schickel
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway.
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-09-20PEGASUS: Prevent recalling from Prehistoric without the historical logMatthew Hoops
Fixes an original game bug
2012-09-20Merge pull request #275 from clone2727/pegasusclone2727
Pegasus engine (The Journeyman Project: Pegasus Prime)
2012-09-20NEWS: Mention MI2 Mac and Indy4 m68k Mac sound support.Johannes Schickel
2012-09-20NEWS: Mention improved FW Amiga/AtariST sound support.Johannes Schickel
2012-09-20SCUMM: Update commentsMatthew Hoops
2012-09-20SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4Matthew Hoops
Shouldn't be used with MI1
2012-09-20SCUMM: Add support for Indy4 Mac 68k soundMatthew Hoops
2012-09-20Merge pull request #279 from lordhoto/mi2-mac-soundJohannes Schickel
Add support for Monkey Island 2 Mac sound.
2012-09-20SCUMM: Always use the Mac sound output for MI2 Mac.Johannes Schickel
Formerly it wasn't used when the user selected a MIDI output in the options. Thanks to clone2727 for noticing.
2012-09-20SCUMM: Implement support for special sfx in MI2 Mac.Johannes Schickel
This also increases the savegame version, since it introduces a new Instrument subclass.
2012-09-20SCUMM: Implement support for Monkey Island 2 Mac music.Johannes Schickel
This is a initial RE of the audio output Monkey Island 2 Mac uses. Support for special sound effects is not in there yet.
2012-09-20SCUMM: Extend comment about SysEx manufacturer 0x97.Johannes Schickel
2012-09-20SCUMM: Don't play SBL effects in MI2 mac.Johannes Schickel
The original does not do this either.
2012-09-19GRAPHICS: Update YUV410 conversion docsMatthew Hoops
2012-09-19VIDEO: Fix SVQ1 color on right/bottom bordersMatthew Hoops
2012-09-19SCUMM: Enable CMS for the MI1 demoMatthew Hoops
2012-09-19VIDEO: Fix getTime() after a stop() callMatthew Hoops
2012-09-18GRAPHICS: Implement different luminance rangesMatthew Hoops
Bink and Theora are now much improved
2012-09-17MACOSX: Make failing to load a soundfont in CoreAudio fatalMatthew Hoops
If we don't bail out, CoreAudio will explode.
2012-09-17GRAPHICS: Rework YUV->RGB code a bitMatthew Hoops
2012-09-18BASE: Close possible EngineManager memory leak.D G Turner
This singleton was omitted from fuzzie's memory leak fixes in 6bff611. Thanks to Tomaz^ for spotting this.
2012-09-17SCALER: Neon code for aspect correction for OpenPandoraBertrand Augereau
It gains 35% on the first function of the profiling on Indy IV It is now nearly memory-bound (~10%) so it might not be needed to schedule the code better than this
2012-09-17GRAPHICS: Fix BMP palette color count with bpp != 8Matthew Hoops
2012-09-16Merge pull request #278 from bluegr/pcxdecoderFilippos Karapetis
GRAPHICS: Add a PCX decoder
2012-09-16VIDEO: Indent with tab, not spaces.Torbjörn Andersson
2012-09-15GRAPHICS: Reinsert attributeBits as a comment to the TGA-decoderEinar Johan Trøan Sømåen
2012-09-15WINTERMUTE: Disable aspect-ratio correction for now.Einar Johan Trøan Sømåen
2012-09-15GRAPHICS: Force alphaBits to 8 for 32bpp TGAs for nowEinar Johan Trøan Sømåen
2012-09-15TSAGE: Add missing motorcycle sound arriving at police station in Blue ForcePaul Gilbert