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2003-09-23CD Audio track support via MP3 on PalmOSChris Apers
svn-id: r10373
2003-09-23correct description, are these demos in the correct section of version ↵Jonathan Gray
ordering by the way? run strings or similiar over the .w32 files and play match the strings svn-id: r10372
2003-09-23added two different versions of HE demosPaweł Kołodziejski
svn-id: r10371
2003-09-23fixed conversion warning under vc7Paweł Kołodziejski
svn-id: r10370
2003-09-23Fixed really brain-dead bug. (I made it myself - I can call it whatever ITorbjörn Andersson
want to! :-) Escaping a cutscene while the voice-over is playing should work now. svn-id: r10369
2003-09-23Removed unused codeTorbjörn Andersson
svn-id: r10368
2003-09-23cleanupTorbjörn Andersson
svn-id: r10367
2003-09-23Since we probably won't have anything like the original BS2 launcher menu,Torbjörn Andersson
make the 'C' key run the credits. I haven't yet implemented the credits function, but it does play the music at least. svn-id: r10366
2003-09-23whitespace fixesTorbjörn Andersson
svn-id: r10365
2003-09-23Initialize the cutscene voice-over sound handle, in case you press EscapeTorbjörn Andersson
before there is any speech. svn-id: r10364
2003-09-22use our own ABS instead of the math.h abs(); some tweaksMax Horn
svn-id: r10363
2003-09-22Set the mixer to use the maximum volume. BS2 has its own volume settings,Torbjörn Andersson
and we want them to go all the way up to eleven. svn-id: r10362
2003-09-22Cleaned up the sound code enough to add cutscene voice-overs. I haven't hadTorbjörn Andersson
the time to do much testing yet, but it seems to work for me. svn-id: r10361
2003-09-21remove -Wcast-align, it causes troubles and sparc and has no real benefit ↵Max Horn
elsewhere svn-id: r10360
2003-09-21No need to do endian conversion if you check for 0, as BE 0 == LE 0Max Horn
svn-id: r10359
2003-09-21added WRITE_LE/BE_16/32 functions to match our current READ_ funcs - useful ↵Max Horn
in some places svn-id: r10358
2003-09-21removed unused macroMax Horn
svn-id: r10357
2003-09-21fix convertEndian compilation (thanks erik for giving me some work :-); also ↵Max Horn
removed the #ifdef around it, to prevent such 'incidences' in the future svn-id: r10356
2003-09-21mentiond HQ3x in README & NEWS (IMHO the descriptions in the README could be ↵Max Horn
better) svn-id: r10355
2003-09-21fixed InitLUTs for 555 mode; some tweaksMax Horn
svn-id: r10354
2003-09-21Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlinesTorbjörn Andersson
and dotmatrix ones to Ctrl-Alt C and Ctrl-Alt-D. (Does anyone else feel that scanlines and dotmatrix should either be rewritten so that they can be combined with any scaler and aspect ratio correction, or removed? That's why I moved them off the Ctrl-Alt <digit> hotkeys.) svn-id: r10353
2003-09-21cleanupTorbjörn Andersson
svn-id: r10352
2003-09-21Removed original ProcessMenu() code.Torbjörn Andersson
svn-id: r10351
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
svn-id: r10350
2003-09-21Applied ScummVM formatting conventionsTorbjörn Andersson
svn-id: r10349
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
svn-id: r10348
2003-09-21Few small index corrections pointed out by Dark-StarJames Brown
svn-id: r10347
2003-09-21added HQ3x filterMax Horn
svn-id: r10346
2003-09-21Use banners on WinCENicolas Bacca
svn-id: r10345
2003-09-21Fix #807291Travis Howell
svn-id: r10344
2003-09-20fix bug pointed out by Merlin0fCha0sOliver Kiehl
svn-id: r10343
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10342
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10341
2003-09-20The usual cleanup. Removed the "run from CD" check.Torbjörn Andersson
This pretty much concludes the first stage of the engine cleanup. All of the files, except for console/debugging stuff and possibly some header files, have been changed to use the ScummVM brace style. As for the console, that one could probably do with some rewriting, in which case cleaning it up first would just be unnecessary work. The next stages of the cleanup should include renaming of variables and functions to follow the ScummVM coding standards, and turning everything into C++ classes. And so on. Of course, the driver directory should go through a similar cleanup as well. This has all been enormously tedious, so don't count on me doing any of these things at the moment. Particularly not turning everything into C++ classes. I'm really not that familiar with C++. :-) svn-id: r10340
2003-09-20The usual cleanup, plus make sure to delete SaveFileManager ifTorbjörn Andersson
open_savefile() fails. svn-id: r10339
2003-09-20cleanupTorbjörn Andersson
svn-id: r10338
2003-09-20cleanupTorbjörn Andersson
svn-id: r10337
2003-09-20Cleanup. I removed the PLOT_PATHS blocks since they depended on someTorbjörn Andersson
functions we don't have, and since I didn't deem them useful to us. But feel free to put them back if you like to. I'd also like to take this opportunity to say that while I deeply admire how smoothly BS2 handles the transition between stock animations (e.g. walking) and special-purpose animations, it certainly needs an unholy amount of code to do so. svn-id: r10336
2003-09-20cleanupTorbjörn Andersson
svn-id: r10335
2003-09-20Clarified commentTorbjörn Andersson
svn-id: r10334
2003-09-20cleanupTorbjörn Andersson
svn-id: r10333
2003-09-20Added EXECUTABLE.Torbjörn Andersson
svn-id: r10332
2003-09-20The 'colliding' flag is never set to anything else than zero, so it shouldTorbjörn Andersson
be safe to remove it. (I'll remove it completely soon, but I'll start here to avoid compilation errors.) svn-id: r10331
2003-09-20Minor cleanupTorbjörn Andersson
svn-id: r10330
2003-09-20make console height/width based on a float percentage of the overlay size -> ↵Max Horn
the overlay isn't so tiny anymore in COMI svn-id: r10329
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
svn-id: r10328
2003-09-20make use of the new get_overlay_height/get_overlay_widthMax Horn
svn-id: r10327
2003-09-20added explicit virtual destructor; added API which makes it potentially ↵Max Horn
possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that) svn-id: r10326
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-20yet another fix for linux+loadable modulesMax Horn
svn-id: r10324