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2012-07-03JANITORIAL: Remove extra semicolonsOri Avtalion
2012-07-03SCI: Move kGetWindowsOption together with the other misc kernel functionsFilippos Karapetis
2012-07-03SCI: Fix incorrect game options for SQ4CDFilippos Karapetis
2012-07-03SCI: Remove an unnecessary warning and related FIXME commentsFilippos Karapetis
It's perfectly normal behavior to have locals with a smaller segment ID than the ID of their respective script, e.g. when scripts are uninstantiated and then instantiated again
2012-07-03SCI: Remove unnecessary const-castWillem Jan Palenstijn
2012-07-02SCI: Add a hack for a bug in the script handling codeFilippos Karapetis
When resetting the segment manager, sometimes the locals block for a script is placed in a segment smaller than the script itself. This shouldn't be happening, but it isn't fatal, however it should be resolved in a proper manner
2012-07-02SCI: Fix a workaround for an uninitialized variable in SQ4CDFilippos Karapetis
This makes sure that the workaround works for subclassed objects as well, such as "theProfessor" talker. Fixes bug #3539350 - "SCI: SQ4 CD - Crash in sewer when text and speech enabled"
2012-07-01Merge pull request #239 from bluegr/skipsavecompressionFilippos Karapetis
COMMON: Allow the savefile manager to create uncompressed saves
2012-07-01DREAMWEB: Fix minor regression with Ryan's watch.D G Turner
Using Ryan's watch within the game, the watch time always started at 19.30 from point of use, which did not seem correct. Checking with the original CD and Floppy interpreters under DOSBox showed they used the current system time, so this was incorrect. Bisection shows that this regression was introduced by commit 57e940f67896e0f085de23088754fe1682cd49db i.e. "DREAMWEB: Move all saved variables to a GameVars struct" and was probably a side effect of a minor call ordering change in the equivalent of setupInitialVars() with respect to the getTime() call. However, to ensure no further regressions, it was easier to fix this by replacing the initial value setting by a getTime() call.
2012-07-01COMMON: Expand a bit the KeyState documentationThierry Crozat
This follows a bug that was found in the Lure engine where keycode was used in a place where it should have used ascii.
2012-07-01I18N: Update German translationThierry Crozat
One of the string was left untranslated in the last update. This adds the translation for that string (provided by Lightkey).
2012-06-30LURE: Fix engine crash in copy protection screen with AZERTY keyboardThierry Crozat
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen". This reverts the previous fix which only worked for QWERTY keyboards and made the issue worse for AZERTY keyboards. It now uses the ASCII code instead of the keycode for the sanity check.
2012-06-30I18N: Regenerate translation data fileThierry Crozat
2012-06-30I18N: Update Italian translationThierry Crozat
The update was sent by Matteo by email.
2012-06-30I18N: Update Swedish translation from patch #3538686Thierry Crozat
2012-06-29LURE: Fix engine crash in copy protection screen.D G Turner
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen". Previously, the code didn't prevent keyboard events with modifiers being used. Since the ascii values for these were outside the 0-9 numeric range, this resulted in an invalid frame number being used and thus the engine aborted at an asertion.
2012-06-29TOON: Correct mismatched method definition against prototype.D G Turner
Fixes bug #3539018 - "Toon: AmigaOS4 Compiler error in anim.cpp"
2012-06-28TOON: Replace remaining int32 x,y,w and h coordinates with int16.D G Turner
2012-06-28CGE: Remove unused Demo text idStrangerke
2012-06-28CGE: Rename variableStrangerke
2012-06-28SCI: Fix bug #3538418 in SQ4CDFilippos Karapetis
Add a script patch for another speech/subtitles script, which handles the babble icon shown in the quit/death dialogs (e.g. the two guys from Andromeda in the quit dialog). Now, these dialogs have speech both in the speech and the speech + subtitles modes
2012-06-28SCI: Remove an incorrect error check in validateExportFunc()Filippos Karapetis
2012-06-28SCI: Fix the detection entry for the Spanish version of KQ6Filippos Karapetis
There is no Spanish CD version of KQ6, only floppy. This also seems to fix the bug with the puzzle in the cliffs of wisdom (room 300)
2012-06-27CGE: Add ending message to tell the user he finished the game. Fix bug #3538396Strangerke
2012-06-27CGE: Fix bug 3538039 - level buttons not pressedStrangerke
2012-06-27CGE: Remove dead code used to display copyright in DOS promptStrangerke
2012-06-26NEWS: Mention fix for missing subtitles in Drascula and BS1Thierry Crozat
2012-06-26SWORD1: Add source of the translations for the missing subtitlesThierry Crozat
This adds a few comment to explain were the translations come from for the missing subtitle workaround (and give credits were they are due).
2012-06-26SWORD1: Add workaround for missing subtitles in the demoThierry Crozat
2012-06-26DRASCULA: Add Spanish subtitles for von Braun cutsceneThierry Crozat
This finally solves bug #3069981 DRASCULA: no subtitles in scene with "von Braun". Thanks go to Tomás Maidagan for providing these subtitles.
2012-06-26SCI: Remove a music fading hack used for the intro of LongbowFilippos Karapetis
2012-06-26SCI: Rename a parameter in validateExportFunc()Filippos Karapetis
This ensures that it won't be confused with a function with the same name
2012-06-25I18N: Update Hungarian translation from patch #3537638Thierry Crozat
2012-06-25CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527Strangerke
2012-06-25COMMON: Also adapt openForSaving() in the DC and N64 backendsFilippos Karapetis
2012-06-25COMMON: Simplify the documentation in openForSaving()Filippos Karapetis
The new more concise description is courtesy of wjp.
2012-06-25BADA: Implement weekday querying in getTimeAndDate.Johannes Schickel
This furthermore makes the returned time be the wall time instead of UTC. Thanks to Chris Warren-Smith for testing and improving a patch based on pull request #248.
2012-06-25TOON: Fix bug #3533291 - Crash in Russian Versionsylvaintv
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner"
2012-06-25CGE: Fix bug 3537530 - ALTering diceStrangerke
2012-06-24CGE: Fix FX stereoStrangerke
2012-06-24AUDIO: Update Mixer class doxygen comment on balance to be consistent.D G Turner
2012-06-24CGE: Fix bug #3537529Strangerke
2012-06-24Merge pull request #251 from SimSaw/Updated German filesThierry Crozat
2012-06-24I18N: Update translations template from source codeThierry Crozat
2012-06-24DOCS: Updated German README (Liesmich) and NEWS (Neues).Simon Sawatzki
Liesmich now based on README SHA1 ID: d860f0f9bf823655844c5fc56a5ac8f94774aa23 Neues now based on NEWS SHA1 ID: 555afaa50c45a51e53c88c6cb1d52a66ba367fd5
2012-06-24I18N: Updated German GUI translation.Simon Sawatzki
2012-06-24I18N: Regenerate translations data fileThierry Crozat
2012-06-24I18N: Update Spanish translation from patch #3537204Thierry Crozat
2012-06-24SWORD1: Add warning for untranslated subtitlesThierry Crozat
This should help adding workarounds for those by providing all the needed information (textId and english text).
2012-06-24SCI: Add a workaround for script bug #3537232Filippos Karapetis
The bug in question is "SCI: SQ4 Floppy DOS title screen skipping too quickly", and is caused by game scripts not waiting between palette calls