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2016-03-28NEWS: Mention bs2.5 fixEugene Sandulenko
2016-03-28NEWS: Mention Sparkle autoupdater in 1.8.1Eugene Sandulenko
2016-03-28NEWS: Move Mac OS X taskbar improvements to 1.8.1Eugene Sandulenko
2016-03-25NEWS: List recent games in dock menu on OS X.Thierry Crozat
2016-03-19NEWS: Mention new Chinese Pinyin translationThierry Crozat
2016-03-16SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.Johannes Schickel
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player.
2016-03-16SAGA: Fix interface colors in French and German versions of IHNMTorbjörn Andersson
The same fix that had already been applied to the Spanish version also applies to the French and German versions. (Judging by the detection entries, there aren't any alternative versions so the ones I got from GOG should be representative.) The palettes aren't quite identical to the Spanish one, but I think the remaining difference is for the spiritual barometer, so the special case for that remains Spanish-only.
2016-03-15NEWS: Reword Windows MIDI bug fix description.Johannes Schickel
2016-03-15NEWS: Engine name consistency fixes.Johannes Schickel
2016-03-15NEWS: Improve wording slightly.Johannes Schickel
2016-03-15NEWS: Consistency fixes.Johannes Schickel
2016-03-15NEWS: Sync 1.8.1 sectionEugene Sandulenko
2016-03-13NEWS: Add mention of the new option to use English speech in SWORD25Thierry Crozat
2016-03-11NEWS: Put back 1.8.1 NEWS section that was accidentally revertedTorbjörn Andersson
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01.
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.)
2016-03-05NEWS: Add AGI Hercules rendering + pause feature infoMartin Kiewitz
2016-02-27NEWS: Added stub for 1.9.0Eugene Sandulenko
2016-02-26NEWS: Set 1.8.0 release date and mention GCW0 portEugene Sandulenko
2016-02-26NEWS: Improve consistency of level of detailWillem Jan Palenstijn
2016-02-26NEWS: Add AGI Apple IIgs speed fixMartin Kiewitz
2016-02-26NEWS: Consistency fixes.Johannes Schickel
2016-02-26NEWS: Mention HE lip sync fixes.Johannes Schickel
2016-02-09NEWS: Style fixes (most important: line breaks)Johannes Schickel
2016-02-08NEWS: Added PQ1 to SCI script patchesMartin Kiewitz
2016-02-08NEWS: Consistency fixes.Johannes Schickel
2016-02-08NEWS: Remove kq6 line about RAVE supportMartin Kiewitz
Was actually implemented end of 2013, so it already was in 1.7.0. I think I need some sleep.
2016-02-08NEWS: Added info about improved lip-sync in kq6Martin Kiewitz
when playing hi-res version.
2016-02-02NEWS: Mention switch to XDG style locations for Unix ports.Johannes Schickel
2016-02-01NEWS: Mention Labyrinth of Time supportEugene Sandulenko
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
ALL: Handle Alt-x internally in SCUMM.
2016-01-31NEWS: added a few more AGI detailsMartin Kiewitz
2016-01-31NEWS: Mention AGI rewriteEugene Sandulenko
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code.
2016-01-29SCUMM: Allow Alt-x to be used to quit SCUMM games.Johannes Schickel
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially.
2015-12-30NEWS: Added BS 2.5Eugene Sandulenko
2015-11-23NEWS: Mention the Raspberry Pi portFilippos Karapetis
2015-11-22NEWS: Add support for A:GoEStrangerke
2015-11-21NEWS: Add support for the lost files of SherlockStrangerke
2015-11-07NEWS: Announce BBVS supportEugene Sandulenko
2015-11-07NEWS: Update SCUMM sectionEugene Sandulenko
2015-09-13CINE: Add support for CD music in the CD version of Future Wars.Kirben
2015-07-23NEWS: Slight style fix (MT32 to MT-32).Johannes Schickel
2015-07-23NEWS: Mention Simon1 AdLib output addition.Johannes Schickel
2015-07-03NEWS: Minor style and formatting fixes.Johannes Schickel
2015-07-03NEWS: Update AGOS section.Kirben
2015-07-03NEWS: Add improved Adlib in Return to Zork.Kirben
2015-06-28NEWS: Add note about SAGA AdLib music.Torbjörn Andersson
2015-06-28TOLTECS: Use the Miles audio drivers for AdLib and MT-32Torbjörn Andersson
There doesn't seem to be much music in the game, so I've only been able to test it with the music when riding the trolley. The MT-32 music is just as bad as in DOSBox, and you should feel bad.
2015-06-28NEWS: added Tinsel improved AdLib music supportMartin Kiewitz
for Discworld 1