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2006-05-27Add a few items for HE gamesTravis Howell
svn-id: r22692
2006-05-27Updated NEWS a bit. More will follow. Both cine and lure are too early toEugene Sandulenko
announce. svn-id: r22687
2006-05-21Added two lines for the Lure engine progressPaul Gilbert
svn-id: r22553
2006-05-19Added some BS2 and Simon notes.Torbjörn Andersson
svn-id: r22532
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-05-02Add The Feeble FilesTravis Howell
svn-id: r22285
2006-05-02Mention the new SCUMM detector in the NEWS file (which, sadly, is pretty ↵Max Horn
incomplete...) svn-id: r22284
2006-04-18I guess the BS1 --save-slot option may be newsworthy...Torbjörn Andersson
svn-id: r22010
2006-03-19Added kyra engine to the list of new games.Johannes Schickel
svn-id: r21382
2006-02-23Reminder to update the NEWS fileMax Horn
svn-id: r20834
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-05Sync with 0.8.2Eugene Sandulenko
svn-id: r20415
2006-02-05Update copyright year and sync NEWS file with 0.8.2Eugene Sandulenko
svn-id: r20411
2006-01-31Sync with branch-0-8-0.Gregory Montoir
svn-id: r20333
2006-01-28Sync with branch-0-8-0.Eugene Sandulenko
svn-id: r20262
2006-01-26Clarify that the default gain change was for the FluidSynth music driver,Torbjörn Andersson
not when hooking up FluidSynth through ALSA. svn-id: r20191
2006-01-26Mention bug fixes in the NEWSMax Horn
svn-id: r20190
2006-01-25UpdateTravis Howell
svn-id: r20167
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2006-01-01Sync BS2 section with the 0.8 branch.Torbjörn Andersson
svn-id: r19882
2005-12-30Use the same amount of spacing for 0.8.1 as for 0.8.0Torbjörn Andersson
svn-id: r19857
2005-12-30Sync. changes.Travis Howell
svn-id: r19854
2005-12-27Mention fixed PSP bug, fix spelling.Joost Peters
svn-id: r19838
2005-12-06added note about BS1 scrolling fixRobert Göffringmann
svn-id: r19752
2005-11-12Updated BS1 NEWS item.Torbjörn Andersson
svn-id: r19576
2005-11-09Mention some improvements in 0.8.1Eugene Sandulenko
svn-id: r19527
2005-11-09Added 0.8.1 section. It only contains the changes I've been involved withTorbjörn Andersson
myself, though. Please add yours. svn-id: r19525
2005-10-30Let's try to word wrap at about char 72 in the NEWS file for the future ↵Max Horn
(makes it easiert to use extracts of the NEWS file in various places) svn-id: r19370
2005-10-29Updated BS2 news / issues.Torbjörn Andersson
svn-id: r19367
2005-10-280.8.0 release date is knownEugene Sandulenko
svn-id: r19342
2005-10-11Patch #1323715 "OS/2 Patches to ScummVM" and credited the author.Eugene Sandulenko
svn-id: r19016
2005-09-04Mention eliminated targets.Eugene Sandulenko
svn-id: r18769
2005-09-02Clarify that currently, only the first of the Goblins games is supported.Torbjörn Andersson
svn-id: r18736
2005-08-16Added: PSP backendJoost Peters
svn-id: r18696
2005-08-15Added note about fixing the off-by-one bug in BS2 sound, because people mayTorbjörn Andersson
want to re-compress their sound files. svn-id: r18692
2005-07-28Some spelling and grammar improvements (I hope - I'm no linguist!)Joost Peters
svn-id: r18587
2005-07-09Mention Zak C64 support.Eugene Sandulenko
svn-id: r18519
2005-07-07Added note about GCC 4 fixes. (By the time we make a new stable release itTorbjörn Andersson
ought to be fairly well tested, and GCC 4 should have stabilized a bit.) svn-id: r18511
2005-06-23Updated NEWS and TODOMax Horn
svn-id: r18437
2005-06-04Mention GUI changes in NEWS; Try to be consisten about using a '.' at the ↵Max Horn
end of NEWS entries svn-id: r18332
2005-05-28All known music glitches in Sam & Max should be fixed - or at least workedTorbjörn Andersson
around - now. There are still some - minor, probably - missing features, but I still think it's news-worthy. svn-id: r18286
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-11Broke HE70 saved games too, due to activity.Travis Howell
svn-id: r18052
2005-05-09Patch #1181544 (AmigaOS 4 changes)Max Horn
svn-id: r18011
2005-05-09Mention thumbnails in NEWSMax Horn
svn-id: r17983
2005-05-01This bugfix might warrant a mention.Torbjörn Andersson
svn-id: r17890
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵Max Horn
upwards) svn-id: r17821
2005-04-13Mention MM NES since it lives on our compatibility page for a while now.Eugene Sandulenko
svn-id: r17575
2005-04-10Added note about the GUI for the "soundfont" setting.Torbjörn Andersson
svn-id: r17514