aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/android/texture.h
AgeCommit message (Expand)Author
2014-02-18ANDROID: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-23ANDROID: Add 32bpp support.Alyssa Milburn
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-05ANDROID: Remove code for paletted texturesdhewg
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
2011-03-17ANDROID: Fix cursor visibilitydhewg
2011-03-16ANDROID: Constify getDrawRect()dhewg
2011-03-14ANDROID: Remove clearBuffer()dhewg
2011-03-13ANDROID: Add graphics mode for linear filteringdhewg
2011-03-13ANDROID: Fix texture clear colordhewg
2011-03-13ANDROID: Some texture convinience functionsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-12ANDROID: Remove redundant variabledhewg
2011-03-12ANDROID: Add more paletted texture typesdhewg
2011-03-12ANDROID: Cleanup paletted texturesdhewg
2011-03-12ANDROID: Get rid of ugly castsdhewg
2011-03-07ANDROID: Texture cleanupdhewg
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-03ANDROID: Don't wipe paletted textures on reinitdhewg
2011-03-02ANDROID: Properly release texture resourcesdhewg
2011-03-02ANDROID: cleanupdhewg
2011-02-24ANDROID: Split code into multiple filesdhewg