Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-03 | fix for normal/default scaler behavior (not yet tested) | Max Horn | |
svn-id: r13168 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-25 | Honor per-game aspect-ratio correction setting when starting the game from | Torbjörn Andersson | |
the launcher. svn-id: r13043 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-10 | Patch #893813 (Fix to compile when no USE_* flag is specified) | Max Horn | |
svn-id: r12814 | |||
2004-02-09 | Modified version of patch #892795 (Let scumvm -v show supported libs) | Max Horn | |
svn-id: r12780 | |||
2004-02-07 | Add -c/--config option to specific alternate configuration file. Sorry Max, ↵ | James Brown | |
but it's damn useful for coverdiscs :) svn-id: r12758 | |||
2004-01-26 | Support for new CE backend launcher | Nicolas Bacca | |
svn-id: r12601 | |||
2004-01-17 | CE backend specific tweaks | Nicolas Bacca | |
svn-id: r12461 | |||
2004-01-15 | Fiddling. | James Brown | |
svn-id: r12411 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-21 | disable custom new/delete/free by default (only keep it around in case it ↵ | Max Horn | |
comes in handy again in the future) svn-id: r11839 | |||
2003-12-08 | Version bump, small NEWS tweakage | James Brown | |
svn-id: r11530 | |||
2003-11-10 | added namespace GUI | Max Horn | |
svn-id: r11255 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11218 | |||
2003-11-07 | err, *strnlen(,,3)* used to check for empty strings? I think not :-) | Max Horn | |
svn-id: r11190 | |||
2003-11-07 | adjust for recent string c_str changes so title is always shown again. Fixes ↵ | Jonathan Gray | |
bug #837868 probably not the best way of doing it but it'll do svn-id: r11188 | |||
2003-11-07 | Removed some unnecessary whitespace | Torbjörn Andersson | |
svn-id: r11187 | |||
2003-11-05 | bumped version to 0.5.5 (since so many changes to the launcher/options ↵ | Max Horn | |
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153 | |||
2003-11-02 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11046 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | small fix: if one specifies fullscreen=true in the 'scummvm' config section ↵ | Max Horn | |
but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead svn-id: r11029 | |||
2003-10-17 | cleanup | Max Horn | |
svn-id: r10874 | |||
2003-10-12 | use gScummVMFullVersion for initial window caption; use ↵ | Max Horn | |
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-08 | turned PluginManager into a proper singleton | Max Horn | |
svn-id: r10688 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-05 | bump version | Jonathan Gray | |
svn-id: r10606 | |||
2003-10-05 | create the timer object a bit earlier | Max Horn | |
svn-id: r10603 | |||
2003-09-28 | removed duplicate g_timer object (one was global, one was static to ↵ | Max Horn | |
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471 | |||
2003-09-27 | Timer services are now available through g_timer, so | Jamieson Christian | |
you don't have to go through the Engine to get to them. svn-id: r10450 | |||
2003-09-26 | Add optional define for no console | Travis Howell | |
svn-id: r10410 | |||
2003-09-21 | Use banners on WinCE | Nicolas Bacca | |
svn-id: r10345 | |||
2003-09-20 | fixed AMD64 warning | Max Horn | |
svn-id: r10342 | |||
2003-09-20 | fix invalid target crash for build using loadable modules | Max Horn | |
svn-id: r10325 | |||
2003-09-18 | disable the custom operator 'new' on Mac OS X, as it cause multiple ↵ | Max Horn | |
definition linker error when building ScummVM with loadable modules svn-id: r10303 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 |