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2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
2004-11-09CleanupChris Apers
2004-11-09Free more memory on PalmOSChris Apers
2004-11-09CleanupChris Apers
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
2004-10-14Documented the --savepath option.Torbjörn Andersson
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
2004-10-10Reenable persistant launcher, in order to encourage some debugging ;)James Brown
2004-10-08Prevent double slash in pathChris Apers
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-12Enable Zodiac driverChris Apers
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
2004-08-26Run the DC launcher from inside the regular main() function.Marcus Comstedt
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
2004-08-14sync with READMEMax Horn
2004-08-05Enhanced extrapath supportMax Horn
2004-08-02Workaround for bug #999122; this will fix config files which were broken by t...Max Horn
2004-08-01Correct default settings used by COMITravis Howell
2004-07-18Move g_timer destruction to proper placeMax Horn
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-23Proper fix for detecting --platform command line switchEugene Sandulenko
2004-06-20now it should be in cvsPaweł Kołodziejski
2004-05-30Remove old savePath handling on WinCENicolas Bacca
2004-05-25Not yet supportedChris Apers
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
2004-05-05mention fmtowns platform option in helpJonathan Gray
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ...Max Horn
2004-04-09Add Kyrandia baseJames Brown
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted vol...Paweł Kołodziejski
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ...Max Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an underscor...Max Horn
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
2004-03-17Bump versionJames Brown
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-22avoid #include scaler.hMax Horn