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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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common
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advancedDetector.cpp
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Author
2007-04-09
Improve report of unknown MD5, to ease copy-pasting to detection code
Eugene Sandulenko
2007-03-08
added a flag to enable/disable printing a warning when filename based detecti...
Gregory Montoir
2007-02-18
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
Max Horn
2007-02-14
AdvancedDetector: revamped the file based fallback code
Max Horn
2007-02-14
Make use of md5_file_string
Max Horn
2007-02-14
Some more cleanup, and that's it for tonight
Max Horn
2007-02-14
Minor cleanup
Max Horn
2007-02-14
Added some comments and performed some cleanup in the file based fallback cod...
Max Horn
2007-02-14
Properly implemented the AD fallback callback
Max Horn
2007-02-13
Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ...
Max Horn
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (ju...
Max Horn
2007-02-13
Thanks to the previous changes, we can now cleanup detectGameForEngineCreatio...
Max Horn
2007-02-13
AdvancedDetector changes:
Max Horn
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
2007-02-13
Renamed generateComplexID to generatePreferredTarget to match my previous commit
Max Horn
2007-02-13
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...
Max Horn
2007-02-13
Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody sh...
Max Horn
2007-02-13
Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
Max Horn
2007-02-09
cleanup
Max Horn
2007-02-05
Only do the file based fallback when no matches by MD5s were found
Sven Hesse
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-01-30
- Fixed bug with single ID detection
Eugene Sandulenko
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-25
cleanup
Max Horn
2007-01-25
Removed getDescription() function
Max Horn
2007-01-25
Print out file size for unmatched files. Also alter output slighty.
Eugene Sandulenko
2007-01-25
Removed class AdvancedDetector
Max Horn
2007-01-25
Use file sizes in detection too.
Eugene Sandulenko
2007-01-24
Hide all AdvacedDetector parameters into a structure for easier maintenance
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-20
Stripped some more real_ prefixes from function names; also added a new FIXME...
Max Horn
2006-12-19
Properly walk through lists of (extended) ADGameDescriptions -- we previously...
Max Horn
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...
Max Horn
2006-12-19
* Simplified code in AdvancedDetector::detectGame
Max Horn
2006-12-19
* Change the GameList typedef to a proper class with an additional
Max Horn
2006-12-19
Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ins...
Max Horn
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-08
Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ...
Max Horn
2006-10-02
Moved unrelated fields out of ADGameDescription structure.
Eugene Sandulenko
2006-10-02
Unify SAGA/AGOS detection code so other engines could also reuse it
Eugene Sandulenko