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path: root/common/advancedDetector.cpp
AgeCommit message (Expand)Author
2007-04-09Improve report of unknown MD5, to ease copy-pasting to detection codeEugene Sandulenko
2007-03-08added a flag to enable/disable printing a warning when filename based detecti...Gregory Montoir
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
2007-02-14Make use of md5_file_stringMax Horn
2007-02-14Some more cleanup, and that's it for tonightMax Horn
2007-02-14Minor cleanupMax Horn
2007-02-14Added some comments and performed some cleanup in the file based fallback cod...Max Horn
2007-02-14Properly implemented the AD fallback callbackMax Horn
2007-02-13Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ...Max Horn
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (ju...Max Horn
2007-02-13Thanks to the previous changes, we can now cleanup detectGameForEngineCreatio...Max Horn
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
2007-02-13Renamed generateComplexID to generatePreferredTarget to match my previous commitMax Horn
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-13Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody sh...Max Horn
2007-02-13Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget nameMax Horn
2007-02-09cleanupMax Horn
2007-02-05Only do the file based fallback when no matches by MD5s were foundSven Hesse
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-01-30- Fixed bug with single ID detectionEugene Sandulenko
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
2007-01-25cleanupMax Horn
2007-01-25Removed getDescription() functionMax Horn
2007-01-25Print out file size for unmatched files. Also alter output slighty.Eugene Sandulenko
2007-01-25Removed class AdvancedDetectorMax Horn
2007-01-25Use file sizes in detection too.Eugene Sandulenko
2007-01-24Hide all AdvacedDetector parameters into a structure for easier maintenanceEugene Sandulenko
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-20Stripped some more real_ prefixes from function names; also added a new FIXME...Max Horn
2006-12-19Properly walk through lists of (extended) ADGameDescriptions -- we previously...Max Horn
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...Max Horn
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
2006-12-19Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ins...Max Horn
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-08Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ...Max Horn
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko