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AgeCommit message (Collapse)Author
2002-04-21Completly fixed all the semi-transprency in Sam&MaxVincent Hamm
svn-id: r4034
2002-04-21Add fixme hack to room 17 FOA cost animation.James Brown
Remove \M from costume.cpp - how do these get here?!?! :) svn-id: r4032
2002-04-20Fix the twin ball elevatorVincent Hamm
svn-id: r4020
2002-04-19Fixed other warnings and removed ^M in costume.cpp.Lionel Ulmer
svn-id: r4015
2002-04-19Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.Vincent Hamm
svn-id: r4012
2002-04-19Early flashlight implementationVincent Hamm
svn-id: r4006
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen ↵Vincent Hamm
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-19Fixed a typo. Sorry guysVincent Hamm
svn-id: r3790
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
svn-id: r3789
2002-03-05More v7 implementationVincent Hamm
svn-id: r3656
2002-02-21Fixed a buggy test that caused troubles with costumes in games after zakVincent Hamm
svn-id: r3619
2002-02-21Fixed indy and zak costumesVincent Hamm
svn-id: r3618
2002-02-21Partial fix for Zak's costume systemVincent Hamm
svn-id: r3617
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
fixed some bugs svn-id: r3486
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-16misc fixesLudvig Strigeus
svn-id: r3435
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-09fixed object parent bugLudvig Strigeus
fixed some signed/unsigned comparisons svn-id: r3413
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408