index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
room.h
Age
Commit message (
Expand
)
Author
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2015-01-02
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...
Strangerke
2014-12-17
ACCESS: Fix spacing around semicolumn in class definitions
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-12
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
Strangerke
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
Strangerke
2014-12-12
ACCESS: Workaround for original game vertical room scrolling
Paul Gilbert
2014-08-31
ACCESS: Add a check to work around a difference in hardcoded data between the...
Strangerke
2014-08-30
ACCESS: Add new support for mouse wheel for cycling through cursors
Paul Gilbert
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
2014-08-23
ACCESS: Beginnings of character/converse manager
Paul Gilbert
2014-08-21
ACCESS: Fix room data loading for MM
Paul Gilbert
2014-08-20
ACCESS: Fix freeing player sprites when the scene changes
Paul Gilbert
2014-08-18
ACCESS: Implemented wall checks for pathfinding
Paul Gilbert
2014-08-17
ACCESS: Implement cmdSetTex()
Strangerke
2014-08-17
ACCESS: Split the bubble box code from Room into it's own file
Paul Gilbert
2014-08-17
ACCESS: Implement some opcodes
Strangerke
2014-08-16
ACCESS: Added code for bubble box size calculations
Paul Gilbert
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Implemented code for clicking in room area
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-15
ACCESS: Implementing checkScroll
Paul Gilbert
2014-08-13
ACCESS: Fix rendering of scene background
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-10
ACCESS: Implement loadPlayField
Paul Gilbert
2014-08-09
ACCESS: Beginnings of animation manager
Paul Gilbert
2014-08-07
ACCESS: General cleanup of Room class
Paul Gilbert
2014-08-07
ACCESS: Move playField and tile data to Room class
Paul Gilbert
2014-08-07
ACCESS: Implement buildScreen
Paul Gilbert
2014-08-07
ACCESS: Fixes for loading room data
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-06
ACCESS: Implemented room data loading
Paul Gilbert
2014-08-06
ACCESS: Added room clearing
Paul Gilbert
2014-08-05
ACCESS: Add scripts classes and Amazon room setup
Paul Gilbert
2014-08-05
ACCESS: Implement outer room handler
Paul Gilbert