aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/agi.cpp
AgeCommit message (Expand)Author
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz
2016-02-19AGI: Comment about another artificial delay situationMartin Kiewitz
2016-02-19AGI: Add artificial delay for GR stagecoach pathMartin Kiewitz
2016-02-19AGI: Slightly change artificial delay to detect GR muleMartin Kiewitz
2016-02-18AGI: Apple IIgs time delay override MH1 completedMartin Kiewitz
2016-02-16AGI: Added comment about artificial delay sq2 sceneMartin Kiewitz
2016-02-14AGI: Add heuristic to detect delay loops within scriptsMartin Kiewitz
2016-02-13AGI: Add another situation that needs artificial delayMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-10AGI: Init video before font + text initMartin Kiewitz
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Change cycle delay handling, seems to fix GRMartin Kiewitz
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-01-31AGI: vol system setting gets sent to scriptsMartin Kiewitz
2016-01-31AGI: properly implement volume control + syncMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz
2016-01-29AGI: new font class createdMartin Kiewitz
2016-01-29AGI: use Common::RenderMode instead of its ownMartin Kiewitz
2016-01-29AGI: remove initGraphics commentMartin Kiewitz
2016-01-29AGI: added/changed font warningsMartin Kiewitz
2016-01-29AGI: adjust mouse pos using render start YMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2015-12-28AGI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-05-19AGI: implement original sierra font, fix bug #6405Martin Kiewitz
2015-05-15AGI: mouse support cleanupMartin Kiewitz
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
2014-12-07AGI: Disable/remove unused codeFilippos Karapetis
2014-12-07AGI: Set the correct palette to use for each Amiga gameFilippos Karapetis
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-02AGI: Fix unitialized variables. CID 1002922Eugene Sandulenko
2013-04-21AGI: Fix sound deinit. CID 1004128Eugene Sandulenko
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-03-27AGI: Add played time information to saved gamesFilippos Karapetis
2012-03-27AGI: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
2012-03-26AGI: Fix compilation on NDS, broken due to predictive text changes.D G Turner
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
2011-09-26AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis