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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.cpp
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Author
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-02-28
AGI: Hercules rendering for game screen
Martin Kiewitz
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-20
AGI: Add detection for fan games with broken volume bug #7035
Martin Kiewitz
2016-02-19
AGI: Comment about another artificial delay situation
Martin Kiewitz
2016-02-19
AGI: Add artificial delay for GR stagecoach path
Martin Kiewitz
2016-02-19
AGI: Slightly change artificial delay to detect GR mule
Martin Kiewitz
2016-02-18
AGI: Apple IIgs time delay override MH1 completed
Martin Kiewitz
2016-02-16
AGI: Added comment about artificial delay sq2 scene
Martin Kiewitz
2016-02-14
AGI: Add heuristic to detect delay loops within scripts
Martin Kiewitz
2016-02-13
AGI: Add another situation that needs artificial delay
Martin Kiewitz
2016-02-11
AGI: Rename nonBlockingText -> artificialDelay
Martin Kiewitz
2016-02-10
AGI: Init video before font + text init
Martin Kiewitz
2016-02-05
AGI: Make it possible to also force CGA/EGA/VGA
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-01-31
AGI: vol system setting gets sent to scripts
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
2016-01-29
AGI: new font class created
Martin Kiewitz
2016-01-29
AGI: use Common::RenderMode instead of its own
Martin Kiewitz
2016-01-29
AGI: remove initGraphics comment
Martin Kiewitz
2016-01-29
AGI: added/changed font warnings
Martin Kiewitz
2016-01-29
AGI: adjust mouse pos using render start Y
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2015-12-28
AGI: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-05-19
AGI: implement original sierra font, fix bug #6405
Martin Kiewitz
2015-05-15
AGI: mouse support cleanup
Martin Kiewitz
2015-05-15
AGI: implement engine option to disable mouse
Martin Kiewitz
2014-12-07
AGI: Disable/remove unused code
Filippos Karapetis
2014-12-07
AGI: Set the correct palette to use for each Amiga game
Filippos Karapetis
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-02
AGI: Fix unitialized variables. CID 1002922
Eugene Sandulenko
2013-04-21
AGI: Fix sound deinit. CID 1004128
Eugene Sandulenko
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-03-27
AGI: Add played time information to saved games
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-03-26
AGI: Fix compilation on NDS, broken due to predictive text changes.
D G Turner
2012-03-25
GUI: Move predictive dialog to common gui
Oleksiy Kurochko
2012-02-20
COMMON: Move isFoo functions to namespace Common, add doxygen comments
Max Horn
2012-02-15
ALL: Avoid using is* macros from ctype.h
Max Horn
2011-09-26
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
Filippos Karapetis
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