Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-28 | BLADERUNNER: Comment correction after fix for ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-07-22 | BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 | Thanasis Antoniou | |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-14 | BLADERUNNER: Fix Rats resurrecting | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
Cleanup of other sound pannings | |||
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut | |
Fixed missing "must reach" in a actorwalk::tick | |||
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-03-30 | BLADERUNNER: Initial code for acquireCluesByRelations() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-18 | BLADERUNNER: Actors fixes | Peter Kohaut | |
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup | |||
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-02-18 | BLADERUNNER: Fixed more compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-01-29 | BLADERUNNER: Remove simple walking hack | Thomas Fach-Pedersen | |
Rename previously unnamed walking parameter 'interruptible' | |||
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
added async walking named some of the game flags & variables renamed aesc to screen effects | |||
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut | |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes | |||
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵ | Peter Kohaut | |
debugging display (scene objects, regions, exits, walkboxes, lights?) | |||
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up ↵ | Peter Kohaut | |
scene objects | |||
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
structure (maybe it combat mode??) | |||
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... | |||
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen | |