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path: root/engines/bladerunner/script/scene/ps10.cpp
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2019-07-29BLADERUNNER: Remove buzz at transition PS11 to PS10Thanasis Antoniou
2019-07-23BLADERUNNER: Fix minor code quality issues (codacy)Thanasis Antoniou
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-04-20BLADERUNNER: Named constants for animationIds P01Thanasis Antoniou
Part one of using named constants for model animations
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
Added Region_Check functionality Code cleanup
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
Code unification Removed few memory leaks
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
Code formatting
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
Game script are more readable now Fixed name of Officer Leary
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut