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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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script
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scene
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ps10.cpp
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Commit message (
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Author
2019-07-29
BLADERUNNER: Remove buzz at transition PS11 to PS10
Thanasis Antoniou
2019-07-23
BLADERUNNER: Fix minor code quality issues (codacy)
Thanasis Antoniou
2019-05-09
BLADERUNNER: Use booleans in walk functions
Thanasis Antoniou
2019-05-05
BLADERUNNER: fix for Clovis being stuck at BB11
Thanasis Antoniou
2019-04-20
BLADERUNNER: Named constants for animationIds P01
Thanasis Antoniou
2019-04-05
BLADERUNNER: SFX named constants and MissSound fix
Thanasis Antoniou
2019-03-27
BLADERUNNER: Fix missing sound effects in some occassions
Thanasis Antoniou
2019-03-23
BLADERUNNER: Final pass on the maze
Thanasis Antoniou
2019-03-22
BLADERUNNER: All maze targets normalized
Thanasis Antoniou
2019-03-21
BLADERUNNER: More fixes for the shooting range
Thanasis Antoniou
2019-03-20
BLADERUNNER: Fixes and cleanup for Police Maze C
Thanasis Antoniou
2019-03-19
BLADERUNNER: Fixes and cleanup for Police Maze B
Thanasis Antoniou
2019-03-18
BLADERUNNER: Fixes and cleanup for Police Maze A
Thanasis Antoniou
2019-03-11
BLADERUNNER: Better formatting for police targets instructions
Peter Kohaut
2019-03-11
BLADERUNNER: Clean-up of PS12 target scripts
Peter Kohaut
2019-03-11
BLADERUNNER: Clean-up of PS10 & PS11 target scripts
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-13
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
2017-03-29
BLADERUNNER: introduced some game constants
Peter Kohaut
2017-03-23
BLADERUNNER: Reorganized script files
Peter Kohaut