Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-01 | BLADERUNNER: Isolate new frame limiter code in new class | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-08-31 | BLADERUNNER: Addendum for removal of delayMillis | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Replace delayMillis(10) calls with software timers | Thanasis Antoniou | |
2019-07-29 | BLADERUNNER: Fix unsorted args for getRandomNumberRng | Thanasis Antoniou | |
Fix for bug #11034 | |||
2019-07-28 | BLADERUNNER: prevent seg fault when opening KIA | Thanasis Antoniou | |
Only if a restored content save was loaded in original game mode | |||
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-07-23 | BLADERUNNER: Restore KIA 3d model descriptions | Thanasis Antoniou | |
2019-07-17 | BLADERUNNER: Fix compilation on AmigaOS 4 | Cameron Cawley | |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-07-16 | BLADERUNNER: Ajdust font interface to ScummVM's one | Peter Kohaut | |
2019-07-12 | BLADERUNNER: Fix slider artifacts in Android port | Peter Kohaut | |
Alpha was set incorrectly to 0 and previous GLES was visible | |||
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-26 | BLADERUNNER: Fix waiting time for targets in Maze | Thanasis Antoniou | |
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior. | |||
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-06-18 | BLADERUNNER: Fix F5 key behavior for KIA | Thanasis Antoniou | |
2019-05-30 | BLADERUNNER: Fix invalid rect in ESPER zoom | Peter Kohaut | |
In some cornenr case when photo selection is ajdusted the final rectangle might end up invalid and assert will occur. This fixes this issue by correctly setting rect dimensions. | |||
2019-05-27 | BLADERUNNER: Show saved game creation date and add play time | David Fioramonti | |
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves. | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-13 | BLADERUNNER: GPS talkie does not disable controls | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix disabled mouse hover GPS speech | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Vk show stats debugger command | antoniou79 | |
2019-05-06 | BLADERUNNER: Fix disabled mouse hover image blinking issues | Thanasis Antoniou | |
2019-04-30 | BLADERUNNER: Spinner GPS Talkie restored | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Debugger command for full VK sessions | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Restore relared VK questions mechanism | Thanasis Antoniou | |
2019-04-21 | BLADERUNNER: Proper Subtitles option translation for RUS | Thanasis Antoniou | |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-10 | BLADERUNNER: Persistent sound settings, speech samples fix | Thanasis Antoniou | |
2019-04-10 | BLADERUNNER: Fix compilation when enabling some macros | Thanasis Antoniou | |
Compilation was broken for BLADERUNNER_ORIGINAL_SETTINGS(1) and BLADERUNNER_ORIGINAL_BUGS(1) | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-03 | BLADERUNNER: Fix warning in Big Endianess platform | Thanasis Antoniou | |
2019-04-02 | BLADERUNNER: Fixed images & z-buffer on big-endian architectures | Peter Kohaut | |
2019-03-31 | BLADERUNNER: Remove blue tint from ESPER zoom-ins | Thanasis Antoniou | |
This applies only to hotspot zoom-ins and zoom-outs Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed. | |||
2019-03-31 | BLADERUNNER: Fix no music at Dektora dance outtake | Thanasis Antoniou | |
Also add constants for all music tracks | |||
2019-03-27 | BLADERUNNER: Fix ESPER closing sound | Thanasis Antoniou | |
2019-03-21 | BLADERUNNER: Support of localizations that use E as languageCode | Thanasis Antoniou | |
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be. | |||
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-12 | BLADERUNNER: Fixed compilation error | Peter Kohaut | |
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-03-09 | BLADERUNNER: Clean-up for subtitles initialization code | Peter Kohaut | |
2019-03-09 | BLADERUNNER: Savagame names fixes | Peter Kohaut | |
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail | |||
2019-03-04 | BLADERUNNER: Fixed overflow in savegame name | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |