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AgeCommit message (Expand)Author
2006-05-08Implemented FW inventory. This is basically a copy of makeMenuChoice(), minusTorbjörn Andersson
2006-05-01Another small update/cleanup to the French messages from Nicolas Joly.Torbjörn Andersson
2006-05-01Applied patch from Nicolas Joly to fix the French default messages in FutureTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
2006-04-12Fixed serious bug in removeOverlayElement() that would cause it to fail. ThisTorbjörn Andersson
2006-04-12Fix script dumpingEugene Sandulenko
2006-04-12cleanupEugene Sandulenko
2006-04-12DEBUG_SCRIPT -> debugCEugene Sandulenko
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-11Added TODO comment about refreshAnimData[] and why it's not (yet) a field inTorbjörn Andersson
2006-04-10Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.Torbjörn Andersson
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-10Use our standard save file manager class to read and write the save games,Torbjörn Andersson
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
2006-04-09Casting an array of integers to a pointer to a struct seems like a pretty hackyTorbjörn Andersson
2006-04-09Minor cleanup, but savegames still don't work as well as I had hoped...Torbjörn Andersson
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
2006-04-08This is probably what o1_removeLabel() should do. Is it used anywhere?Torbjörn Andersson
2006-04-08Made the "gotoIf" opcodes slightly easier to read.Torbjörn Andersson
2006-04-08Make the warning message for undefined opcodes slightly clearer.Torbjörn Andersson
2006-04-08Fixed two Operation Stealth regressions:Torbjörn Andersson
2006-04-08Renamed some local variables for consistency.Torbjörn Andersson
2006-04-08Split the opcodes into individual functions. This could easily causeTorbjörn Andersson
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Added helper functions getNextByte(), getNextWord() and getNextString() to makeTorbjörn Andersson
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson
2006-04-07Small cleanup.Torbjörn Andersson
2006-04-06Added opcode comments and stubs based on information sev provided me with. AllTorbjörn Andersson
2006-04-06Fixed another "worked in cinE, broken in ScummVM" bug that made it impossibleTorbjörn Andersson
2006-04-06We don't need to convert mono data to stereo: Simply tell the mixer that we'reTorbjörn Andersson
2006-04-05Use English strings for the system and confirm menus, to be consistent with theTorbjörn Andersson
2006-04-05Fixed bug in loadObject() where the data pointer was only advanced for theTorbjörn Andersson
2006-04-05I don't think assert(0) is a particularly helpful error message...Torbjörn Andersson
2006-04-05Fix character spacing in text blurbs.Eugene Sandulenko
2006-04-01Removed superfluous addDefaultDirectory call, as well as two unused bad membe...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-23Match game speed with originalEugene Sandulenko