Age | Commit message (Expand) | Author |
2006-11-14 | Added per game target saves. | Eugene Sandulenko |
2006-11-13 | Implement reading font data from external files for OS. | Eugene Sandulenko |
2006-11-13 | Protection should not be bypassed for OS (and it didn't work well anyway) | Eugene Sandulenko |
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ... | Max Horn |
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko |
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko |
2006-11-08 | Remove slipped in debug output | Eugene Sandulenko |
2006-11-08 | Fix crashes with new BG incrustation code. | Eugene Sandulenko |
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko |
2006-11-03 | got rid of two memory leaks | Gregory Montoir |
2006-10-24 | const correctness | Max Horn |
2006-10-15 | Added MD5 for Future Wars included in the UK "Classic Collection". | Torbjörn Andersson |
2006-10-15 | Reanmed CD -> "256 colors" | Eugene Sandulenko |
2006-10-15 | Since proper detection is added to CinE, build it by default and | Eugene Sandulenko |
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko |
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the... | Max Horn |
2006-09-16 | Reduce code duplication | Max Horn |
2006-08-28 | Removed the copy protection bypass for Future Wars. We should only bypass the | Torbjörn Andersson |
2006-08-04 | Run the Cine engine's game detector before starting a game, to ensure that it | Torbjörn Andersson |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all game... | Johannes Schickel |
2006-06-24 | * Renamed config.mak to config.mk | Max Horn |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-05-31 | Yet another const warning fixed | Max Horn |
2006-05-29 | Only call OSystem::updateScreen() every other frame, so no more than 50 times... | Joost Peters |
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson |
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson |
2006-05-08 | Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus | Torbjörn Andersson |
2006-05-01 | Another small update/cleanup to the French messages from Nicolas Joly. | Torbjörn Andersson |
2006-05-01 | Applied patch from Nicolas Joly to fix the French default messages in Future | Torbjörn Andersson |
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) subc... | Max Horn |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-13 | Added TODO about some extra data files that Operation Stealth has to load. | Torbjörn Andersson |
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson |
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson |
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson |
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson |
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson |
2006-04-12 | Fixed serious bug in removeOverlayElement() that would cause it to fail. This | Torbjörn Andersson |
2006-04-12 | Fix script dumping | Eugene Sandulenko |
2006-04-12 | cleanup | Eugene Sandulenko |
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko |
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko |
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson |
2006-04-10 | Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame. | Torbjörn Andersson |
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson |
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson |
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn |
2006-04-09 | Casting an array of integers to a pointer to a struct seems like a pretty hacky | Torbjörn Andersson |