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AgeCommit message (Expand)Author
2006-04-10Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.Torbjörn Andersson
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-10Use our standard save file manager class to read and write the save games,Torbjörn Andersson
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
2006-04-09Casting an array of integers to a pointer to a struct seems like a pretty hackyTorbjörn Andersson
2006-04-09Minor cleanup, but savegames still don't work as well as I had hoped...Torbjörn Andersson
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
2006-04-08This is probably what o1_removeLabel() should do. Is it used anywhere?Torbjörn Andersson
2006-04-08Made the "gotoIf" opcodes slightly easier to read.Torbjörn Andersson
2006-04-08Make the warning message for undefined opcodes slightly clearer.Torbjörn Andersson
2006-04-08Fixed two Operation Stealth regressions:Torbjörn Andersson
2006-04-08Renamed some local variables for consistency.Torbjörn Andersson
2006-04-08Split the opcodes into individual functions. This could easily causeTorbjörn Andersson
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Added helper functions getNextByte(), getNextWord() and getNextString() to makeTorbjörn Andersson
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson
2006-04-07Small cleanup.Torbjörn Andersson
2006-04-06Added opcode comments and stubs based on information sev provided me with. AllTorbjörn Andersson
2006-04-06Fixed another "worked in cinE, broken in ScummVM" bug that made it impossibleTorbjörn Andersson
2006-04-06We don't need to convert mono data to stereo: Simply tell the mixer that we'reTorbjörn Andersson
2006-04-05Use English strings for the system and confirm menus, to be consistent with theTorbjörn Andersson
2006-04-05Fixed bug in loadObject() where the data pointer was only advanced for theTorbjörn Andersson
2006-04-05I don't think assert(0) is a particularly helpful error message...Torbjörn Andersson
2006-04-05Fix character spacing in text blurbs.Eugene Sandulenko
2006-04-01Removed superfluous addDefaultDirectory call, as well as two unused bad membe...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-23Match game speed with originalEugene Sandulenko
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
2006-03-23Make copy protection in OS and FW turnable. Still buggyEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-03-15added mouse cursorsGregory Montoir
2006-03-14Add a virtual destructor to class SoundDriver of the CINE engine (fixes a war...Max Horn
2006-03-09minor cleanup.Gregory Montoir
2006-03-09oo'ified sound code and added basic support for OS adlib music.Gregory Montoir
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-03Eliminate flip_support.cpp file.Eugene Sandulenko
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-03-02fixed compilation.Gregory Montoir
2006-03-02Add PACK macros to structs for it to work on all platformsLars Persson
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally bog...Max Horn
2006-02-27cleanupGregory Montoir
2006-02-25cleanup unpacking function and get rid of an old hack to prevent buffer overf...Gregory Montoir