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AgeCommit message (Expand)Author
2006-11-23Fix regression in OS Amiga demo.Eugene Sandulenko
2006-11-23Add missing dump script cases.Eugene Sandulenko
2006-11-23Fix crashes on unimplemented music/sfx in Amiga/Atari versions.Eugene Sandulenko
2006-11-23Fix Amiga/Atari-specific copy protection.Eugene Sandulenko
2006-11-23Dump global scripts too.Eugene Sandulenko
2006-11-23et up cursor palette. This fixes Amiga/Atari versions and makes cursor moreEugene Sandulenko
2006-11-23Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"Eugene Sandulenko
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
2006-11-20Fix regression which did not allow to enter save name.Eugene Sandulenko
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
2006-11-19Added keyboard shortcuts for left and right mouse button.Torbjörn Andersson
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
2006-11-18Make input string truly editableEugene Sandulenko
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-08Remove slipped in debug outputEugene Sandulenko
2006-11-08Fix crashes with new BG incrustation code.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-15Added MD5 for Future Wars included in the UK "Classic Collection".Torbjörn Andersson
2006-10-15Reanmed CD -> "256 colors"Eugene Sandulenko
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-08-28Removed the copy protection bypass for Future Wars. We should only bypass theTorbjörn Andersson
2006-08-04Run the Cine engine's game detector before starting a game, to ensure that itTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-31Yet another const warning fixedMax Horn
2006-05-29Only call OSystem::updateScreen() every other frame, so no more than 50 times...Joost Peters
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-08Implemented FW inventory. This is basically a copy of makeMenuChoice(), minusTorbjörn Andersson
2006-05-01Another small update/cleanup to the French messages from Nicolas Joly.Torbjörn Andersson
2006-05-01Applied patch from Nicolas Joly to fix the French default messages in FutureTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson