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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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Author
2006-11-23
Fix regression in OS Amiga demo.
Eugene Sandulenko
2006-11-23
Add missing dump script cases.
Eugene Sandulenko
2006-11-23
Fix crashes on unimplemented music/sfx in Amiga/Atari versions.
Eugene Sandulenko
2006-11-23
Fix Amiga/Atari-specific copy protection.
Eugene Sandulenko
2006-11-23
Dump global scripts too.
Eugene Sandulenko
2006-11-23
et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
Eugene Sandulenko
2006-11-23
Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"
Eugene Sandulenko
2006-11-22
Fix MSVC2005 warnings. Please, review the changes.
Eugene Sandulenko
2006-11-20
Fix regression which did not allow to enter save name.
Eugene Sandulenko
2006-11-19
Proper implementation of o1_allowSystemMenu()
Eugene Sandulenko
2006-11-19
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
Torbjörn Andersson
2006-11-19
Added keyboard shortcuts for left and right mouse button.
Torbjörn Andersson
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-11-18
Make input string truly editable
Eugene Sandulenko
2006-11-18
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
Eugene Sandulenko
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-13
Implement reading font data from external files for OS.
Eugene Sandulenko
2006-11-13
Protection should not be bypassed for OS (and it didn't work well anyway)
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-08
Remove slipped in debug output
Eugene Sandulenko
2006-11-08
Fix crashes with new BG incrustation code.
Eugene Sandulenko
2006-11-08
Fix bug #1579776: "FW: Save does not work properly"
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-15
Added MD5 for Future Wars included in the UK "Classic Collection".
Torbjörn Andersson
2006-10-15
Reanmed CD -> "256 colors"
Eugene Sandulenko
2006-10-15
Since proper detection is added to CinE, build it by default and
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-08-28
Removed the copy protection bypass for Future Wars. We should only bypass the
Torbjörn Andersson
2006-08-04
Run the Cine engine's game detector before starting a game, to ensure that it
Torbjörn Andersson
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-31
Yet another const warning fixed
Max Horn
2006-05-29
Only call OSystem::updateScreen() every other frame, so no more than 50 times...
Joost Peters
2006-05-26
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
Torbjörn Andersson
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-08
Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus
Torbjörn Andersson
2006-05-01
Another small update/cleanup to the French messages from Nicolas Joly.
Torbjörn Andersson
2006-05-01
Applied patch from Nicolas Joly to fix the French default messages in Future
Torbjörn Andersson
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-13
Added TODO about some extra data files that Operation Stealth has to load.
Torbjörn Andersson
2006-04-13
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
Torbjörn Andersson
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