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path: root/engines/draci/game.cpp
AgeCommit message (Expand)Author
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-07The hero turns the right direction after walkingRobert Špalek
2009-11-07Implemented relative animations.Robert Špalek
2009-11-07Done research on ignored animation flags and commented the codeRobert Špalek
2009-11-06Add safe-guard against collision of animation IDs.Robert Špalek
2009-11-05Fixed several gross walking bugs.Robert Špalek
2009-11-05Implemented proper walking.Robert Špalek
2009-11-04Properly animate the last phase of the walk before running callbacksRobert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek
2009-11-03Created walking-callback infrastructure and converted the code to use itRobert Špalek
2009-11-03Implement properly stayOn instead of using walkOnRobert Špalek
2009-11-03Let setPath() store path with pixel precision, and update the map sprite when...Robert Špalek
2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
2009-11-02Little clean-up after the refactoring.Robert Špalek
2009-11-02Split loop() into several cleaned helper methodsRobert Špalek
2009-11-02Refactored running loop().Robert Špalek
2009-11-01Commented the rest of the loop() logicRobert Špalek
2009-11-01Commented on loop() before refactoring.Robert Špalek
2009-11-01Small bugfix in path-findingRobert Špalek
2009-11-01Cleaned up the walking code.Robert Špalek
2009-11-01Debugged computation and displaying of optimal walking pathsRobert Špalek
2009-11-01Add methods to draw computed walking paths.Robert Špalek
2009-11-01Fix mistakenly ordered flushing revealed by the last commitRobert Špalek
2009-10-30Move drawing of walking map to walking.cppRobert Špalek
2009-10-30Moved all one-line getters/setters to the header filesRobert Špalek
2009-10-30Move WalkingMap instance to Game, and clean up parametersRobert Špalek
2009-10-30Remove the last 2 default parameter values.Robert Špalek
2009-10-30Remove most of default parameter values.Robert Špalek
2009-10-30Move WalkingMap into new module.Robert Špalek
2009-10-29Silenced GCC warning.Torbjörn Andersson
2009-10-29Implement flipping the QuickHero and SpeedText flags in GPL2.Robert Špalek
2009-10-29Fix several palette fading bugs.Robert Špalek
2009-10-28Implement palette fadingRobert Špalek
2009-10-28Fix initialization of the mouse cursor.Robert Špalek
2009-10-28Fix entering the same room when re-loading the game.Robert Špalek
2009-10-27Don't change mouse cursors so ridiculously often.Robert Špalek
2009-10-26Fix Escape in the intro, and switching map and the inventoryRobert Špalek
2009-10-22Implemented GPL2 commands for music.Robert Špalek
2009-10-21Enabled music.Robert Špalek
2009-10-13Set all sound/subtitle-related parameters from ConfMan.Robert Špalek
2009-10-13Dubbing is played.Robert Špalek
2009-10-12Sound effects are now correctly played.Robert Špalek
2009-10-12Dragon looks into the requested direction.Robert Špalek
2009-10-12Implemented GPL commands JustTalk and JustStay.Robert Špalek
2009-10-12Fix indexing of the dragon's animations.Robert Špalek
2009-10-12Reduced huge code duplication by introducing Game::stopObjectAnimations()Robert Špalek