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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.cpp
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2009-11-01
Small bugfix in path-finding
Robert Špalek
2009-11-01
Cleaned up the walking code.
Robert Špalek
2009-11-01
Debugged computation and displaying of optimal walking paths
Robert Špalek
2009-11-01
Add methods to draw computed walking paths.
Robert Špalek
2009-11-01
Fix mistakenly ordered flushing revealed by the last commit
Robert Špalek
2009-10-30
Move drawing of walking map to walking.cpp
Robert Špalek
2009-10-30
Moved all one-line getters/setters to the header files
Robert Špalek
2009-10-30
Move WalkingMap instance to Game, and clean up parameters
Robert Špalek
2009-10-30
Remove the last 2 default parameter values.
Robert Špalek
2009-10-30
Remove most of default parameter values.
Robert Špalek
2009-10-30
Move WalkingMap into new module.
Robert Špalek
2009-10-29
Silenced GCC warning.
Torbjörn Andersson
2009-10-29
Implement flipping the QuickHero and SpeedText flags in GPL2.
Robert Špalek
2009-10-29
Fix several palette fading bugs.
Robert Špalek
2009-10-28
Implement palette fading
Robert Špalek
2009-10-28
Fix initialization of the mouse cursor.
Robert Špalek
2009-10-28
Fix entering the same room when re-loading the game.
Robert Špalek
2009-10-27
Don't change mouse cursors so ridiculously often.
Robert Špalek
2009-10-26
Fix Escape in the intro, and switching map and the inventory
Robert Špalek
2009-10-22
Implemented GPL2 commands for music.
Robert Špalek
2009-10-21
Enabled music.
Robert Špalek
2009-10-13
Set all sound/subtitle-related parameters from ConfMan.
Robert Špalek
2009-10-13
Dubbing is played.
Robert Špalek
2009-10-12
Sound effects are now correctly played.
Robert Špalek
2009-10-12
Dragon looks into the requested direction.
Robert Špalek
2009-10-12
Implemented GPL commands JustTalk and JustStay.
Robert Špalek
2009-10-12
Fix indexing of the dragon's animations.
Robert Špalek
2009-10-12
Reduced huge code duplication by introducing Game::stopObjectAnimations()
Robert Špalek
2009-10-12
Disambiguated _anims.
Robert Špalek
2009-10-11
Implemented a few more harmless GPL2 commands
Robert Špalek
2009-10-11
Loading and caching sound samples in memory.
Robert Špalek
2009-10-04
Fixed two bugs concerning loading:
Robert Špalek
2009-10-04
Hack Game::_shouldExitLoop.
Robert Špalek
2009-10-04
Load inventory items properly after loading the game.
Robert Špalek
2009-10-04
Implemented rudimentary game loading/saving.
Robert Špalek
2009-10-03
Fixed positioning and update of the title under the mouse pointer.
Robert Špalek
2009-10-01
Fixed event handling. ValGrind fixups.
Robert Špalek
2009-10-01
Clean up room changing code and support returning from the map.
Robert Špalek
2009-09-30
Fix 2 ValGrind warnings.
Robert Špalek
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-30
Implemented the map room, entered when 'm' is pressed.
Robert Špalek
2009-09-29
Rewrite from scratch drawReScaled() and cropping now works well.
Robert Špalek
2009-09-29
Clean up and unify positioning dragon's animations
Robert Špalek
2009-09-29
draci:
Denis Kasak
2009-09-28
draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...
Denis Kasak
2009-09-28
Fix a memory leak
Robert Špalek
2009-09-28
Added const's to getPalette() and several uses of getObject()
Robert Špalek
2009-09-28
Make getFile() return a const pointer and clean-up all uses of it.
Robert Špalek
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