Age | Commit message (Expand) | Author |
2009-08-15 | Removed _roomChange hack since it's no longer needed. | Denis Kasak |
2009-08-15 | * Implemented LoadPalette, SetPalette and BlackPalette GPL commands. | Denis Kasak |
2009-08-12 | * Split loop status and substatus into two different enums since they are two... | Denis Kasak |
2009-08-11 | Added dialogue support. | Denis Kasak |
2009-08-09 | * Implemented Game::loadWalkingMap(). | Denis Kasak |
2009-08-08 | * Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from... | Denis Kasak |
2009-08-05 | * Made some type changes to struct/class members in game.cpp (uint -> int and... | Denis Kasak |
2009-08-05 | * Added kTitleColour = 255 enum constant used in the following item. | Denis Kasak |
2009-08-02 | * Fixed bug when reading in persons data. I was reading in coordinates as byt... | Denis Kasak |
2009-08-01 | * Added support for loop substatus | Denis Kasak |
2009-07-31 | * Added Game::runGateProgram() | Denis Kasak |
2009-07-30 | * Woops, Game::getRoomNum() was already implemented. Removed the superfluous ... | Denis Kasak |
2009-07-30 | * Added support for keeping track of gates (exits from rooms) | Denis Kasak |
2009-07-29 | Explicitly set the kDragonObject enum constant value for clarity. | Denis Kasak |
2009-07-29 | * Made Game::loop() exit conditionally depending on whether the internal Game... | Denis Kasak |
2009-07-29 | * Moved event handling to DraciEngine::handleEvents() | Denis Kasak |
2009-07-27 | * Added Game::getObjectWithAnimation() which finds the object that owns an an... | Denis Kasak |
2009-07-25 | * Moved walking code to Game::walkHero(). | Denis Kasak |
2009-07-25 | Added Movement enum that enumerates the animations for the dragon's movement. | Denis Kasak |
2009-07-25 | * Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be... | Denis Kasak |
2009-07-25 | * Added handlers for the ObjStat and ObjStat_On GPL commands | Denis Kasak |
2009-07-24 | * Added tracking and deleting animations by index (which represents the order... | Denis Kasak |
2009-07-20 | * Added scaling support | Denis Kasak |
2009-07-19 | * Used ldexp() in real_to_double() instead of doing the calculation manually | Denis Kasak |
2009-07-19 | Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(... | Denis Kasak |
2009-07-18 | Removed room switching hack from Mouse and re-added it to DraciEngine::go() (... | Denis Kasak |
2009-07-17 | * Made Game::changeRoom() clear some more archives | Denis Kasak |
2009-07-17 | * Renamed Room::_numMasks to _numOverlays for consistency. | Denis Kasak |
2009-07-17 | * Added Game::loop() | Denis Kasak |
2009-07-16 | Renamed GameObject::_priority to _z. | Denis Kasak |
2009-07-16 | * Added WalkingMaps class | Denis Kasak |
2009-07-15 | * Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ... | Denis Kasak |
2009-07-14 | Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose. | Denis Kasak |
2009-07-14 | Made Game allocate its _info member statically instead of dinamically. | Denis Kasak |
2009-07-13 | * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf... | Denis Kasak |
2009-07-13 | Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num... | Denis Kasak |
2009-07-12 | Enabled some more rooms in the demo and disabled loading the former distribut... | Denis Kasak |
2009-07-07 | * Made Game::_variables private and, instead, added Game::{get,set}Variable()... | Denis Kasak |
2009-07-07 | * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se... | Denis Kasak |
2009-07-07 | * Changed Game::_variables to public since the GPL interpreter needs to use i... | Denis Kasak |
2009-07-07 | Added enum constant for the dragon object (kDragonObject) and made Script::st... | Denis Kasak |
2009-07-07 | mplemented changing rooms properly (overlays and objects' animations are dele... | Denis Kasak |
2009-07-06 | * Fixed extracting visibility and location of object from its status byte | Denis Kasak |
2009-07-04 | * Added Game::init() and moved some functionality from Game::Game to it (load... | Denis Kasak |
2009-07-04 | * Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver... | Denis Kasak |
2009-07-03 | Enabled loading room number 1 as a test. | Denis Kasak |
2009-07-02 | Added Game::changeRoom() method and Game::_currentRoom. | Denis Kasak |
2009-07-02 | Fixed typo. | Denis Kasak |
2009-07-02 | Added struct Room. | Denis Kasak |
2009-07-02 | Merged the info available from _objectStatus with the GameObject struct. Made... | Denis Kasak |