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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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game_v2.cpp
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Author
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-21
Splitting a few helper functions out of gob.h
Sven Hesse
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2008-12-29
Silenced MSVC warnings about uninitialized variables
Filippos Karapetis
2008-12-29
Implemented the non-monospaced font in the save name input field
Sven Hesse
2008-12-14
More changed collision stuff for Urban Runner
Sven Hesse
2008-12-14
More modified collision stuff for Urban Runner. The hotspots are correctly re...
Sven Hesse
2008-12-03
Preliminary support for extra data and scripts in video files (urgh, this is ...
Sven Hesse
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-07-10
Removed unnecessary #inlcudes
Christopher Page
2008-07-09
Reimplemented pushEvent() and artificialEventQueue to work with Events instea...
Christopher Page
2008-07-08
GOB works with the new GMM implementation
Christopher Page
2008-06-24
Added main menu dialog files. Gob is now using the new _quit flag
Christopher Page
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-22
Fixing the menu glitch in Woodruff
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Removed tabs in front of GPL header
Paul Gilbert
2007-10-19
Fixing the Gob3 CD crash on ARM systems/ports
Sven Hesse
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-09
Remove excess ;
Travis Howell
2007-08-03
Repaired the cursor and saving in the notebook
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-26
Corrected Woodruff's hotspot text positions.
Sven Hesse
2007-07-25
Added a few safety checks. Now Woodruff shows the loading image (closely foll...
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-01
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
Sven Hesse
2007-04-17
Fix scroll handler
Sven Hesse
2007-04-13
The scrolling now works without cursor jittering...
Sven Hesse
2007-04-09
Preventing scrolling while the menu is shown
Sven Hesse
2007-04-06
Some Gob3 fixes:
Sven Hesse
2007-04-05
Implemented scrolling and split screen (for the text field, the bottom 40 lin...
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-03-04
- Some minor fixes
Sven Hesse
2007-03-02
- Fixed the actor freeze issue in the garage in Bargon Attack
Sven Hesse
2007-02-16
Some very obvious cleanups.
Torbjörn Andersson
2007-02-12
Changed language finding again
Sven Hesse
2007-02-12
- Some fixes for demos and Amiga versions
Sven Hesse
2007-02-07
- Fixed another freeze in Ween
Sven Hesse
2007-02-06
- Fixed Ween's inventory in the volcano (#1630113)
Sven Hesse
2007-02-06
Implemented vertical scrolling
Sven Hesse
2007-02-05
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-30
eplaced platform-specific game features with common platform setting.
Eugene Sandulenko
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
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