Age | Commit message (Collapse) | Author |
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The Cinematic variables are defined. cineSetCamera,
cineMoveCamera and cineResetCamera are defined.
cineStart is stubbed out
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Added the LuaScript *lua pointer. Also called the
destructors for fileMan and lua
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The .MPC decompression methods are added to readMPC(). The position and
length of each data file in held in the struct DataFile, which are stored in the
Array gameData. To extract a file, you need to access its entry in
gameData and read the file from the given position.
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A primordial HDB game engine that succesfully hooks into ScummVM and can
be used by the AdvancedDetector to detect the HDB game files.
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