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path: root/engines/hdb/hdb.h
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2019-09-03HDB: Add and init the _window subsystemNipun Garg
2019-09-03HDB: Add addToActionList() and checkActionList()Nipun Garg
2019-09-03HDB: Add stubbed animateEntity()Nipun Garg
2019-09-03HDB: Add time-keeping functionsNipun Garg
2019-09-03HDB: Add FPS and AnimDelay constantsNipun Garg
2019-09-03HDB: Add Anim FlagsNipun Garg
2019-09-03HDB: Add _actionMode and its getter-settersNipun Garg
2019-09-03HDB: Add kFlagStairTop flagNipun Garg
2019-09-03HDB: Add stubbed useEntity()Nipun Garg
2019-09-03HDB: Improve isDemo() function definitionNipun Garg
2019-09-03HDB: Add init code for all AI EntitiesNipun Garg
2019-09-03HDB: Add isDemo()Nipun Garg
2019-09-03HDB: Add paint() to draw static imagesNipun Garg
2019-09-03HDB: Add the AI class to hdb.cppNipun Garg
2019-09-03HDB: Add the AI classNipun Garg
The Cinematic variables are defined. cineSetCamera, cineMoveCamera and cineResetCamera are defined. cineStart is stubbed out
2019-09-03HDB: Fix C++11 usage in _formatNipun Garg
2019-09-03HDB: Abstract the common PixelFormat to hdb.hNipun Garg
2019-09-03HDB: Add Tile flags enumNipun Garg
2019-09-03HDB: Add kScreenWidth and kScreenHeight enumsNipun Garg
2019-09-03HDB: Add the Common::RandomSource _rndNipun Garg
2019-09-03HDB: Add _drawMan to hdb.cppNipun Garg
2019-09-03HDB: Replace the map in hdb.cpp with _mapNipun Garg
2019-09-03HDB: Fix variables according to Naming ConventionsNipun Garg
2019-09-03HDB: Fix breaking changes in MapLoaderNipun Garg
2019-09-03HDB: Setup loadMap call in hdb.cppNipun Garg
2019-09-03HDB: Add skeletal map-loader subsystemNipun Garg
2019-09-03HDB: Fix allocation problem with g_hdbNipun Garg
2019-09-03HDB: Add *g_hdb to access the subsystemsNipun Garg
2019-09-03HDB: Modify setGameFlags() to getGameFlags()Nipun Garg
2019-09-03HDB: Check if demo version is runningNipun Garg
2019-09-03HDB: Add Lua subsystemNipun Garg
Added the LuaScript *lua pointer. Also called the destructors for fileMan and lua
2019-09-03HDB: Fix the wrong class member namingNipun Garg
2019-09-03HDB: Load the logo screen and display it to screenNipun Garg
2019-09-03HDB: Setup system for drawing Title ScreenNipun Garg
2019-09-03HDB: Fix Code Formatting ConventionsNipun Garg
2019-09-03HDB: Add the GameState and State ManagementNipun Garg
2019-09-03HDB: Move the readMPC function to the file-managerNipun Garg
2019-09-03HDB: Add Subsystems and Memory Limits to hdb.hNipun Garg
2019-09-03HDB: Update HDB to the Code Formatting ConventionsNipun Garg
2019-09-03HDB: Update HDB to the Code Formatting ConventionsNipun Garg
2019-09-03HDB: Add decompresser to readMPC()Nipun Garg
The .MPC decompression methods are added to readMPC(). The position and length of each data file in held in the struct DataFile, which are stored in the Array gameData. To extract a file, you need to access its entry in gameData and read the file from the given position.
2019-09-03HDB: Create skeletal HDB game engineNipun Garg
A primordial HDB game engine that succesfully hooks into ScummVM and can be used by the AdvancedDetector to detect the HDB game files.