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AgeCommit message (Expand)Author
2016-03-05LAB: Process events during ending sequenceBendegúz
2016-02-28LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.Kirben
2016-02-25LAB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-10LAB: Enable by default.Johannes Schickel
2016-02-08LAB: Allow saving/loading in animated scenes - bug #7014Filippos Karapetis
2016-02-08LAB: Merge all the different scene restoring code after saving/loadingFilippos Karapetis
2016-02-02LAB: Fix wrong glowing belt file in getInvName()Filippos Karapetis
2016-02-02LAB: Fix loading rules from room 0Willem Jan Palenstijn
2016-01-26LAB: Only request actual save slots in listSaves.Johannes Schickel
2016-01-26LAB: Fix the coordinates of the inventory buttons of the non-Windows versionsStrangerke
2016-01-25LAB: Wait for the end of sound effects when they are played in Diff files. Fi...Strangerke
2016-01-25LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Wind...Strangerke
2016-01-25LAB: Do not crash the DOS version in case of missing file as some files are k...Strangerke
2016-01-24LAB: Add a workaround for DOS version using long filenamesStrangerke
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-14LAB: Remove superfluous calls to updateEvents()Filippos Karapetis
2016-01-14LAB: Better separation of the event and interface codeFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
2016-01-14LAB: Read the header of DIFF files when opening themFilippos Karapetis
2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-08LAB: Bugfixes for the lowres DOS versionFilippos Karapetis
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
2016-01-06LAB: Use cursor manager to set, show and hide the cursorTorbjörn Andersson
2016-01-05LAB: Fix switching between texts in monitorWillem Jan Palenstijn
2016-01-05LAB: Fix end-of-text detection in monitorWillem Jan Palenstijn
2016-01-05LAB: Ignore clicks in empty region in monitorWillem Jan Palenstijn
2016-01-05LAB: Simplify and clean up the intro codeFilippos Karapetis
2015-12-31LAB: Initialise _displayBuffer to silence Valgrind warningTorbjörn Andersson
2015-12-29LAB: Reduce the scope of some variablesStrangerke