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AgeCommit message (Expand)Author
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-05LAB: Replace memcpy of overlapping region with memmoveD G Turner
2019-09-29LAB: Game does not use MIDI, mark it as such.Henrik "Henke37" Andersson
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-08-03LAB: By default skip thumbnail loading for readSaveGameHeaderDavid Fioramonti
2018-07-25LAB: Fix thumbnail issuesDavid Fioramonti
2018-05-05LAB: Fix UB (use of deallocated memory)Adrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-10-31JANITORIAL: TyposAlexandre Detiste
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-05-29Fix LAB copyright signHubert Maier
2016-05-17LAB: Fix waiting for sounds embedded in animationsFilippos Karapetis
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-08LAB: Remove gap handling from removeSaveState.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-03-05LAB: Process events during ending sequenceBendegúz
2016-02-28LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.Kirben
2016-02-25LAB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-10LAB: Enable by default.Johannes Schickel
2016-02-08LAB: Allow saving/loading in animated scenes - bug #7014Filippos Karapetis
2016-02-08LAB: Merge all the different scene restoring code after saving/loadingFilippos Karapetis
2016-02-02LAB: Fix wrong glowing belt file in getInvName()Filippos Karapetis
2016-02-02LAB: Fix loading rules from room 0Willem Jan Palenstijn
2016-01-26LAB: Only request actual save slots in listSaves.Johannes Schickel
2016-01-26LAB: Fix the coordinates of the inventory buttons of the non-Windows versionsStrangerke
2016-01-25LAB: Wait for the end of sound effects when they are played in Diff files. Fi...Strangerke
2016-01-25LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Wind...Strangerke
2016-01-25LAB: Do not crash the DOS version in case of missing file as some files are k...Strangerke
2016-01-24LAB: Add a workaround for DOS version using long filenamesStrangerke
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-14LAB: Remove superfluous calls to updateEvents()Filippos Karapetis
2016-01-14LAB: Better separation of the event and interface codeFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
2016-01-14LAB: Read the header of DIFF files when opening themFilippos Karapetis
2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis