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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-08-03
LAB: By default skip thumbnail loading for readSaveGameHeader
David Fioramonti
2018-07-25
LAB: Fix thumbnail issues
David Fioramonti
2018-05-05
LAB: Fix UB (use of deallocated memory)
Adrian Frühwirth
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-10-31
JANITORIAL: Typos
Alexandre Detiste
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-05-29
Fix LAB copyright sign
Hubert Maier
2016-05-17
LAB: Fix waiting for sounds embedded in animations
Filippos Karapetis
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-08
LAB: Remove gap handling from removeSaveState.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-05
LAB: Process events during ending sequence
Bendegúz
2016-02-28
LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.
Kirben
2016-02-25
LAB: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-10
LAB: Enable by default.
Johannes Schickel
2016-02-08
LAB: Allow saving/loading in animated scenes - bug #7014
Filippos Karapetis
2016-02-08
LAB: Merge all the different scene restoring code after saving/loading
Filippos Karapetis
2016-02-02
LAB: Fix wrong glowing belt file in getInvName()
Filippos Karapetis
2016-02-02
LAB: Fix loading rules from room 0
Willem Jan Palenstijn
2016-01-26
LAB: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-26
LAB: Fix the coordinates of the inventory buttons of the non-Windows versions
Strangerke
2016-01-25
LAB: Wait for the end of sound effects when they are played in Diff files. Fi...
Strangerke
2016-01-25
LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Wind...
Strangerke
2016-01-25
LAB: Do not crash the DOS version in case of missing file as some files are k...
Strangerke
2016-01-24
LAB: Add a workaround for DOS version using long filenames
Strangerke
2016-01-24
LAB: Remove testing flag on the Amiga version, set it as unsupported
Strangerke
2016-01-24
LAB: Fix DOS filename in speciallocks
Strangerke
2016-01-23
LAB: Mark all versions as testing
Filippos Karapetis
2016-01-23
LAB: Move mouse code in interfaceOn, for consistency with interfaceOff
Filippos Karapetis
2016-01-15
LAB: Get rid of _interfaceOff
Filippos Karapetis
2016-01-15
LAB: Separate the interface from the event manager
Filippos Karapetis
2016-01-14
LAB: Remove superfluous calls to updateEvents()
Filippos Karapetis
2016-01-14
LAB: Better separation of the event and interface code
Filippos Karapetis
2016-01-14
LAB: Clean up the trial warning handling code
Filippos Karapetis
2016-01-14
LAB: Allow the game to be launched from the GAME folder
Filippos Karapetis
2016-01-14
LAB: Read the header of DIFF files when opening them
Filippos Karapetis
2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Use the sample speed value instead of a define for game music
Filippos Karapetis
2016-01-14
LAB: Clean up the event loops of special game screens
Filippos Karapetis
2016-01-14
LAB: Move frame waiting outside setAmigaPal()
Filippos Karapetis
2016-01-14
LAB: Fix accidental change to code style
Filippos Karapetis
2016-01-14
LAB: Hide the mouse cursor while fading when closing the map
Filippos Karapetis
2016-01-14
LAB: Properly update the screen in monitors
Filippos Karapetis
2016-01-14
LAB: Rename doCloseup() to reflect its actual purpose
Filippos Karapetis
2016-01-14
LAB: Get rid of setDirection()
Filippos Karapetis
2016-01-14
LAB: Rename the members of the CrumbData struct
Filippos Karapetis
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