Age | Commit message (Expand) | Author |
2019-11-15 | LURE: Fix Missing Default Switch Cases | D G Turner |
2016-05-13 | LURE: Safer string manupulation | Eugene Sandulenko |
2016-05-13 | LURE: Safer string manipulation | Eugene Sandulenko |
2016-01-12 | LURE: Add support for Russian version | Eugene Sandulenko |
2014-02-18 | LURE: Make GPL headers consistent in themselves. | Johannes Schickel |
2012-03-13 | JANITORIAL: Simply use *x instead of *x.get() on smart pointers. | Christoph Mallon |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn |
2010-07-21 | LURE: Make LURE respect the mute settings. | Johannes Schickel |
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn |
2010-04-16 | Added code to de-activate town NPCs once the player makes it to the castle, s... | Paul Gilbert |
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all en... | Yotam Barnoy |
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn |
2010-01-05 | Bugfix for crash if an error occurs before the game object (and thus the debu... | Paul Gilbert |
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for con... | Max Horn |
2009-09-24 | Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack | Filippos Karapetis |
2009-09-24 | Changed some references from LureEngine to the global g_engine (e.g. calls to... | Filippos Karapetis |
2009-08-30 | Fix indentation | Jordi Vilalta Prat |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-25 | Added -x and --list-saves support for LURE | Christopher Page |
2008-07-10 | Lure works with the new GMM implementation | Christopher Page |
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page |
2008-05-24 | Changed the delayed sequence list from using a system milliseconds expiry poi... | Paul Gilbert |
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-07 | Changed debug keys enablement to be on by default if a Debug Level is specified | Paul Gilbert |
2008-01-07 | Made debugging keys disabled by default, with a debugger command to allow the... | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2008-01-05 | Fix to show credits screen correctly in EGA mode | Paul Gilbert |
2007-12-28 | Fix to prevent the F5 key allowing the game to be saved during player convers... | Paul Gilbert |
2007-12-23 | Fix for problem that the player could stop themselves changing back from Sele... | Paul Gilbert |
2007-12-22 | Tweaked the calculation for player position in new rooms to use the original ... | Paul Gilbert |
2007-12-17 | Changed Credits display to avoid the brief flash as the palette changed | Paul Gilbert |
2007-12-16 | Bugfix for Use actions to work correctly | Paul Gilbert |
2007-12-16 | Removed unused variable. | Torbjörn Andersson |
2007-12-16 | use the virtual keyboard facilities if available, when needed | Kostas Nakos |
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and adde... | Paul Gilbert |
2007-12-11 | Bugfix for the display of ASK, GIVE, and TELL actions in the status line | Paul Gilbert |
2007-11-20 | Changed calls to pollEvent to be in while loops to ensure all pending events ... | Paul Gilbert |
2007-11-18 | Cleaned up animation player and added support for a set of sounds to be playe... | Paul Gilbert |
2007-11-17 | Added missing destructor and sounds to barrel animation sequence | Paul Gilbert |
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between sa... | Paul Gilbert |
2007-11-17 | Bugfixes to restoring or restarting a game from the Restore/Restart dialog | Paul Gilbert |
2007-11-12 | removeSounds was being called too early - it was setting the current area to ... | Paul Gilbert |
2007-11-08 | Added sound to animation of falling down the chute | Paul Gilbert |
2007-10-28 | Current room is now correctly refreshed after showing credits | Paul Gilbert |
2007-10-28 | Sound is now paused when displaying menu dialogs | Paul Gilbert |
2007-10-25 | Bugfix to make sound toggle work correctly, and added flag state to savegames | Paul Gilbert |
2007-10-24 | Changed text speed flag, and added saving of it to savegames | Paul Gilbert |