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path: root/engines/lure/game.cpp
AgeCommit message (Expand)Author
2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, s...Paul Gilbert
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the debu...Paul Gilbert
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-09-24Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hackFilippos Karapetis
2009-09-24Changed some references from LureEngine to the global g_engine (e.g. calls to...Filippos Karapetis
2009-08-30Fix indentationJordi Vilalta Prat
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-25Added -x and --list-saves support for LUREChristopher Page
2008-07-10Lure works with the new GMM implementationChristopher Page
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry poi...Paul Gilbert
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
2008-01-07Made debugging keys disabled by default, with a debugger command to allow the...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player convers...Paul Gilbert
2007-12-23Fix for problem that the player could stop themselves changing back from Sele...Paul Gilbert
2007-12-22Tweaked the calculation for player position in new rooms to use the original ...Paul Gilbert
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
2007-12-16Removed unused variable.Torbjörn Andersson
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ...Paul Gilbert
2007-11-18Cleaned up animation player and added support for a set of sounds to be playe...Paul Gilbert
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between sa...Paul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-12removeSounds was being called too early - it was setting the current area to ...Paul Gilbert
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
2007-09-23Removed some old redundant code and moved some string constants to the resour...Paul Gilbert
2007-09-23Indentation.Torbjörn Andersson
2007-09-16Initial sound implementationPaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-06-23Converted LURE code to use KEYCODEsMax Horn