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path: root/engines/lure/game.cpp
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2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, ↵Paul Gilbert
since they're no longer needed svn-id: r48661
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the ↵Paul Gilbert
debugger) is created svn-id: r47018
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-24Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hackFilippos Karapetis
svn-id: r44311
2009-09-24Changed some references from LureEngine to the global g_engine (e.g. calls ↵Filippos Karapetis
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290
2009-08-30Fix indentationJordi Vilalta Prat
svn-id: r43837
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-25Added -x and --list-saves support for LUREChristopher Page
svn-id: r33291
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry ↵Paul Gilbert
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
svn-id: r30232
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player ↵Paul Gilbert
conversations or viewing a remote room svn-id: r30048
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891
2007-12-16Removed unused variable.Torbjörn Andersson
svn-id: r29885
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
svn-id: r29882
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
svn-id: r29825
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ↵Paul Gilbert
get processed svn-id: r29576
2007-11-18Cleaned up animation player and added support for a set of sounds to be ↵Paul Gilbert
played during an animation svn-id: r29547
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
svn-id: r29531
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
svn-id: r29524
2007-11-12removeSounds was being called too early - it was setting the current area to ↵Paul Gilbert
that of the room being left, rather than the one being entered svn-id: r29482
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
svn-id: r29451
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
svn-id: r29278
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
svn-id: r29272
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
svn-id: r29237
2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
svn-id: r29168
2007-09-23Removed some old redundant code and moved some string constants to the ↵Paul Gilbert
resource file svn-id: r29069
2007-09-23Indentation.Torbjörn Andersson
svn-id: r29057
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668