Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data ↵ | Max Horn | |
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880 | |||
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert | |
svn-id: r28714 | |||
2007-08-12 | Skeleton code added for restart/restore screen | Paul Gilbert | |
svn-id: r28548 | |||
2007-07-26 | Added proper room change fading effect | Paul Gilbert | |
svn-id: r28212 | |||
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn | |
svn-id: r27668 | |||
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson | |
constants. svn-id: r27609 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-07 | Added code responsible for transforming the player back from Selena | Paul Gilbert | |
svn-id: r26778 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Got rid of Lure::System | Max Horn | |
svn-id: r26155 | |||
2007-02-09 | Removed use of static support data record for player to simplify save process | Paul Gilbert | |
svn-id: r25439 | |||
2007-01-31 | Expanded the chute animation to display the full sequence as the player ↵ | Paul Gilbert | |
leaves the dungeon svn-id: r25302 | |||
2006-11-05 | Added display of the two special between room animations: falling down the ↵ | Paul Gilbert | |
chute and hiding in the barrel svn-id: r24623 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert | |
svn-id: r23831 | |||
2006-09-03 | Fixed handling of player occupied areas during room changes | Paul Gilbert | |
svn-id: r23826 | |||
2006-09-03 | Added code fragment to mark a room as found when the player enters it | Paul Gilbert | |
svn-id: r23822 | |||
2006-08-27 | Added support for selecting a sequence of commands in response to the Tell ↵ | Paul Gilbert | |
action svn-id: r23786 | |||
2006-08-07 | Fixed item overwriting destination character in ASK action | Paul Gilbert | |
svn-id: r23693 | |||
2006-07-30 | Added proper item selection handling for the ASK action | Paul Gilbert | |
svn-id: r23632 | |||
2006-07-08 | Added support for ScummVM boot parameter values as well invoking the ↵ | Paul Gilbert | |
built-in debugger svn-id: r23413 | |||
2006-05-31 | Fixed two Valgrind warnings. But there are still a couple of invalid reads | Torbjörn Andersson | |
at startup. svn-id: r22800 | |||
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ↵ | Paul Gilbert | |
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731 | |||
2006-05-23 | Added a new outer loop for what will later allow the restarting of the game. ↵ | Paul Gilbert | |
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581 | |||
2006-05-11 | Changed "it's" to "its" in a few comments. | Torbjörn Andersson | |
svn-id: r22408 | |||
2006-05-11 | Whitespace changes. | Torbjörn Andersson | |
svn-id: r22407 | |||
2006-04-29 | Fix warning | Max Horn | |
svn-id: r22210 | |||
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot ↵ | Paul Gilbert | |
before performing an action svn-id: r22209 | |||
2006-04-17 | Made the Lure engine call updateScreen() more often - particularly when using | Torbjörn Andersson | |
the menu bar at the top of the window - for smoother mouse movement. (After a discussion with sev.) svn-id: r21992 | |||
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson | |
available CPU time. svn-id: r21787 | |||
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert | |
svn-id: r21782 | |||
2006-03-13 | Fix a few valgrind warnings | Travis Howell | |
svn-id: r21258 | |||
2006-02-19 | Fixed compiler warning | Max Horn | |
svn-id: r20773 | |||
2006-02-19 | Cleaned up the main game loop, improved handling for changing rooms, and ↵ | Paul Gilbert | |
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |